Pretty nice work congrats! I'm going to be a nit picky bastard, it looks like a lot but its a bunch of minor things to keep in mind. -The chair- * The materials don't seem to match. There is a disparity between the the back of the chair and the rest of it. * No grime, dirt, wear or AO on the rest of the chair except the…
Hi guys, I have a problem when baking my AO in max. Let me shortly explain my workflow: I use keyframes to explode the HP model. For the Lowpoly (which is all fused together) i use Editable poly modifier for AO and Normal Positions. Now, the "HQ" model isn't the regular Sub-D model that is often used, but rather a beefed…
hahah this is one of the stupidest things a company could do, almost akin to sabotaging their own production. A friend of mine is on a team comprised with a lot of new juniors and without fail most of their work required tons of polish, re-work and they need to be monitored constantly in order to get the desired results.…
My name is Elena, and I am happy to announce that we have launched a new online store for selling 3D models, and we would be delighted to see your works on our platform. Our platform offers a user-friendly interface and competitive conditions for creators. If you are interested, you can register on our website, upload your…
@Alex_J I completely missed your answer. Still new to this community. Pardon me. You was right, a cluster deformer was actually the answer I was looking for, I say this some weeks after having been giving this answer on another website. Thank you for your help!
Who we are: Hi, my name is Dawson. I'm a professional developer for a major US tech company. Outside of work, I'm a writer and occasional game developer. I'm working with a friend who is a developer at a different major US tech company and a talented musician. What I'm building: a cute mobile 2d game where you run a cafe…
Hello Thank you Meloncov that's very nice of you. Hi "neverland" I am Neil Gallagher and I am one of the Lecturers on the BA & MA Games Art courses. I just thought I would post this thread so you can have a look through our students various bits and pieces.…
Just discovered this thread on polycount's twitter and wowzers, sooooo awesome! I love Miku's design and it's gonna be really awesome to see the process of this and how this turns out. I'm pretty sure it's gonna look good Hazardous! Thank you for the documentation you're providing all of us with this. And I totally shook…