I have prepared a set of models in the Chinese style Components they have for characters, objects to Chinese architecture, Chinese symbols and all in good quality. Elements of rock crystals and runes. 53 object I collected for use in game projects and concept works. my Chinese elements perfectly suited for casual games…
Because you're trying to tell a story. I'm not sure what kind of story a squeaky-clean surface tells. That someone just bought this object? Usually you're trying to hint at the history of what happened there. And usually in video-games we're talking war, destruction, some kind of conflict. Whatever happened in the history…
i agree with peterK it looks like alot of disconected parts... clumping of small rocks and grassplanes around objects can help bed them in....as can...and this is even more imortant...your textures need to have blends in them at the moment they are all very tiled which is fine except the material looks too consistant right…
Bal mentioned it earlier in this post. 1. GoZ your object from maya to Zbrush with creased edges in place 2. Set the "CreaseLvl" slider to 5 or so. CreaseLvl slider is in the geometry rollout about half way down beside the "UnCrease" button. 3. Subdivide your object more than 5 times. Once you get past the 5th subdivision…
Not sure why constraints wouldn't work. Make sure you do the selection in the correct order (constrained object needs to be selected last). Might also want to check the hypergraph to see your connections; if you get some weird cycling connections, things may break and not work as expected. So for example, if you get…
Another thing to consider when perusing a particular look is that specular can also be judges or quantified by how much contrast there is between the local color (diffuse) of your object and the highlight itself. So if you have a lighter object a brighter spec might be more desirable, and if you have a dark object a duller…
The equivalent in max would be video post glow filter. First assign a G-buffer ID to your emitter objects (right click objects and change g-buffer to let's say 2) this means that only objects with this ID will be altered by the filter. Go to rendering > video post > press add scene event (teapot) assign which camera or…
1. you can use optionVar for that which will add the variable to maya's dedicated list of variables (where it stores your defaults for bevel, extrude, etc) 2. hmm maybe they have better ways to do it now, but tokenize is nice when you're trying to do things like split up filepaths or something like that. It's just for…
Hello! I am back with another questions. I created arcade machine from many smaller modules which together are creating the machine. As I want the machine to be a game object (UE4), as far as I know, all the modules needs to be joined into one object. My questions are: * 1) Should the modules be mesh joined or just merged…
Link of all items > https://www.artstation.com/artwork/mqxDNZ At the start of quarantine, I decided to accept Polycounts hard surface modelling challenge -- https://polycount.com/discussion/129938/week-8-the-weekly-hard-surface-challenge. The objective of this challange was learn Blender and topology. The original…