I believe so, it bakes down its node-graph at runtime. It is lickly heavily tied into the material instance system of unreal, and bakes down the textures and creates a new material instance for every varration you mode from one network. Be too expensive otherwise, since large networks in substance dseginer take upwards of…
I was just curious, what are the differences in these two pics. Like what does the red frame around a node mean and what does it mean when a node is light purple opposed to dark purple. Everytime I import a baked animated character in to max as an FBX it comes in with dark purple nodes with a lot of red/purple, and black…
I tried to sync all my navigation hotkeys across softwares before, it didn't work out so well. The problem is they interfere with other functions, 3d softwares have so many functions that you can't change hotkey. For example when you use a specific tool, in a specific mode you have to hold Shift to add selection, Alt to…
Yea I would have trouble not working with mirroring, so losing that would be a deal breaker. If you wanted to switch what you have over to CAT it wouldn't be too hard. CAT has pretty much the same kind of functionality as PuppetShop as far as flexibility of rig customization and it comes with a lot of presets, like…
For quite a lot of stuff, option 2 would be the most flexible way. Note that MCG has a good raytracer (I've used it before from maxscript, much better than what you have maxscript side) so to reap full benefits, you'd expose that as a maxscript function and call that from the scripted simpleMeshMod. In a simple case like…
I don't have much iOS experience, but I do know a bit about UDK, so: it depends. It depends on how far you want to go with your game, what exactly you want to achieve. You can actually view all the Jazz Jackrabbit nodes used for the complete version with AI, so it shows that a whole lot is possible. I'd say the chance is…
Unfortunately, no way. The first problem is that what you want achieve is not the classic way of how the UDK work, from that, we don't have access to the render directly, we are dependent of the material's nodes for applying special effects. You also need to write your rendered GI image somewhere for applying it in the…
That was very helpful MoP, I've gotten started handling instances properly but now it seems like I'm having control logic issues. The script now only handles instanced nodes and doesn't seem to process unique ones. http://x-hax.cultnet.net/sa_scene_obj.ms Its probably something stupid that I managed to overlook but I have…
http://code.google.com/summerofcode.html I know some of you have just as much coder in your blood as 3D artist. It looks as though Blender has jumped on as a mentoring company and has a couple projects as well as a few other 3D/2D application devs. If you need something to occupy your summer, you're a student and you want…
Is it the norm to act like raving b-tards now? The general act like a complete dick but occasionally say LOL to let people know you aren't serious kind of attitude. I think it's gotten out of hand, I started acting that way myself and I had to step back and rethink things.