Hello, We are looking for a Unity 3D game developer who can help us build
an adventurous FPS Multiplayer game for Android and IOS Devices. We will provide reference and guidelines to the overall development
at our next contact if our budget is feasible for you. We are a small game studio of 3 people, we are running
this…
I'm trying to make some selection shelf buttons, specifically for selecting limbs, or fingers or the like... by clicking on a control object and have the active selection extend to include the hierarchy. e.g. clicking on the wrist might select metacarpals and all the fingers. clicking on the knuckle would select the…
https://youtu.be/U6wtw6W4x3I Hey everyone stumbled across this super useful tool today. It is speeding up my work flow with high poly meshes allot. TL;DR of the video - Put highpoly mesh in. Low Poly mesh comes out after a few calculations. Also worth noting that you may need to do some very very minor clean up after the…
We're currently looking for a prop artist to help out with our project JetForce. JetForce is a Science-Fiction First Person Shooter in the vein of games like "Tribes" or "Section 8". The big twist - all players are equipped with a "constant flight" jetpack (as seen in the movie "The Rocketeer" or the game "Dark Void") in…
Hi, iwe been struggling with a somewhat geometry math related situation. I got such good help here last time i asked a question so i thought id ask another. I tried searching through the forums but i couldnt find a similar working solution for maxscript. So the main goal is to basically replicate the looptools->space…
(Please note that this offer is for royalties only. Each partner accepted gets a cut of any profits made.) Hi, We are Onami Games, an independent games developer with members scattered throughout the world. We are creating something really cool and we invite developers of all types to join in our efforts. Members range…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
Welcome everyone to the 101st Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
Thank you all for the responses! Apologizes I don't think my request was clear now that I'm looking at it again after reading the responses; what I was trying to accomplish was having a single hotkey (no menu/pie menu/marking menu) control two different commands based on the edit mode I'm in (VERTEX or EDGE). I managed to…
For UE use : do your best to generate decent-ish UVs (ideally by proactively marking seams on the pieces as you model them), and bake down the Blender bevel node (or the Modo/Max/Maya equivalent) to a normalmap. Or, bake everything (with hard edges) as an Object Space normalmap, blur it ever so slightly, and convert it…