I wonder would it be calculative or memory expensive to turn grayscale image to RGB same way Gradient node in Substance designer works ? or just by using LUt image like 8x1 pixels texture? Why we use 2k RGB textures for base color instead of just one channel packed together with roughness and AO + some tiny LUT image if we…
it's such a noob question, but is there a way to solo a layer/group in the layer stack inside of substance painter? I can solo a mask , but no such luck with layers, what am I missing?
I made the mask as you said, but i am still confused. Do i have to bring 4 different sequence of nodes into 1 Substance Designer file or I can/should pack all the nodes into "base color" "Roughness" "normal" before copy and paste them into the Trim sheet Sub.De. file? Cause i have minimum 20 nodes for each material and i…
Actually, I just figured it out! But thank you for getting back to me so fast. Turns out I had an extra shape node that holds a few properties I use on my camera. That extra shape node caused the FBX exporter to drop the default shape node, which basically means it wasn't fully exported. I deleted the 2nd shape node,…
Yes you can delete history. Lock the node you wish to delete things up to, then delete everything above it. Or you can just right click a node in the network and export the geometry at that point. I prefer the second option as you retain the network/history which is actually immensely useful in Houdini. There is also…
Hello there ! Here's a video on what the v2.5 of the demo brings new to the gameplay. It's mostly focused on Mevenn's controls so you can feel a more "fury" version of the character (which is how I think of her since a few years now). I hope this will help ! Please find all the update's details here : Patch note SWR 2.5 :…
Hello guys, today I downloaded the newest version of SD to test the new Shape Splatter Node, but somehow I don't get it to work and I hope this is caused by me. Whenever I try to connect the nodes, the values of the shape node are getting clamped. The splatter node is set to default- so I changed nothing here. Is this a…