Houdini Engine for UE4 is coming... just saying. The traces of it are already in existing Houdini builds. If anyone is interested in giving a chance to Houdini and would like to use Houdini Engine power directly (without baking o disk in Houdini) inside their engine that doesn't have support for it yet (if ever), you can…
Hi Eric, Yes i agree the ao is very strong but i did it intentionally since that was popping out the individual stone and since it is a substance i will be able to adjust it easily in unity. The result in SD viewport is often very different from the unity engine and i didn't test it yet in the engine because i was just…
This is the problem with these consoles the more powerful they get the more insurmountable they become to develop for. I think they need to licence an engine like Unity or make their own in house. Then have that tailored for the console with standardised, things, like every game has to have physics, euphoria etc, the games…
Hello Polycount, here is my contribution to the awesome Challenge. WIP Thread: http://www.polycount.com/forum/showthread.php?t=148115 Team: Just me and only me. Software used: 3Ds Max Photoshop Substance Designer Unreal Engine 4 Software tried (but not used for the final submissions): Zbrush Unity 4 Unity 5 Substance…
What is exactly your goal ? Where do the XYZ values come from and why do you need the vertex color ? Does this thread help ? http://polycount.com/discussion/185330/struggling-to-bake-local-position-to-vertex-color-in-maxscript-mcp-for-blendshapes-in-unity https://github.com/apras/Unity-VertexTextureFetchAnimation Color is…
Here is a 4 weeks game project I've done at school. We had to make in Unity and focus it around vehicles. This is what we came up as a team of six (two designers and 4 artists). I've learned quite a few things about the more technical aspects of a game and definately it was good to finally get my feet wet in Unity. This is…
Autodesk FBX 2006.11 format worked the last time I tried it, no vetex colors though. The "regular" Autodesk FBX file format is totally borked with UDK, don't even bother with that one. Collada DAE will work ok too, though it has scale issues and the vertex colors don't transfer over properly either. This seems to be an…
I've been using Unity lately and I gotta say it can't get much easier to show your props off. All you do is drop your fbx in a folder, drop your psd in same folder, drag into scene, place lights, hit Play. Literally 30 seconds and you're in game. (I imagine UDK has special format?) One issue, Unity Indie (free) doesn't…
Thanks guys. I was able to get a pretty good grasp with your help. Talon, since you brought up atlassed textures I have another question. Most of the examples I've seen of particles use atlased animated textures rather than animating the textures in the shader. Is there a specific reason for this? The hardware Unity shoots…
For artists you could use blender, Ive test driven it and I cant tell what all the fuss is about, it works just fine. Zbrush you should have already for yourself, or even 3dcoat. For photoshop you can use gimp, I have used it and it works fine. Unity and ue4 are free till you start to sell with ue4 or you might want to buy…