6_Texturing
of landmark Hi
3DModelers, This is my
last post where I am going to describe you the last phase of my landmark:
texturing. As you can see, the landmark has few materials where the stoned
shaders are majority. Others shaders were concreted curb, paintings and the
metallic wreath. I began by using several…
Hm... if you're not too great with handpainting, it's best to start basic. First off, you are not trying to recreate an exact likeness, but rather a representation. So, similarly to your cute oversized bridge, make the texture cute. This is very vague sounding... The main problem you have is that you tried to get to the…
This is where I'm at right now, still very WIP. Textured in Mari and rendered with vray for 3ds max. Used zbrush to create pore details. Critics and comment are more then welcomed!
Hello I exported a model from zbrush as obj when I import it to marmoset, the texture does not load and it's only White. what is the problem?! Did I export the mesh in a wrong way?
Any tips on creating a nice tileable cliff texture? Such as: My attempts in Zbrush didn't go so well since the wrap tool doesn't work well with a rectangular plane.
I mapped this object, and when I textured it, this happened the circles should be there, but the ovals behind them shouldn't be. When I rotate the object, the ovals move slightly. What's wrong?
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…
Haven't seen one of these threads in a real long time over here, so i thought i would start one. Great skin texture site (they appear to be actually studying the different types of patterns in the skin): http://www.caip.rutgers.edu/rutgers_texture/cvg/subjects.html http://www.caip.rutgers.edu/rutgers_texture/derm/cases.html