I have really been trying to bust out quick props, with very few tri's and working harder on the texturing side of things. These are a few things I have finished in the past couple of days. Any thoughts? suggestions? and or you can see them in my blog! :P Later!
"Best result" seems subjective. Have you tested the textures in numerous lighting conditions and/or outside of Unreal to verify it's a gamma issue? The only reason you set grayscale textures, or anything used for math, to Linear is to tell the editor to not apply a gamma correction to put it into linear but instead use as…
I think watching this video may help give you some insight and inspiration on ways you can approach this model. Part 1: http://vimeo.com/5820395 Part 2: http://vimeo.com/5821890 It's a video of Slipgatecentral texturing a character bust. When I watched it all of those missing pieces clicked together and I tried a…
6_Texturing
of landmark Hi
3DModelers, This is my
last post where I am going to describe you the last phase of my landmark:
texturing. As you can see, the landmark has few materials where the stoned
shaders are majority. Others shaders were concreted curb, paintings and the
metallic wreath. I began by using several…
Hm... if you're not too great with handpainting, it's best to start basic. First off, you are not trying to recreate an exact likeness, but rather a representation. So, similarly to your cute oversized bridge, make the texture cute. This is very vague sounding... The main problem you have is that you tried to get to the…
This is where I'm at right now, still very WIP. Textured in Mari and rendered with vray for 3ds max. Used zbrush to create pore details. Critics and comment are more then welcomed!
Hello I exported a model from zbrush as objwhen I import it to marmoset, the texture does not load and it's only White.what is the problem?! Did I export the mesh in a wrong way?
Any tips on creating a nice tileable cliff texture? Such as: My attempts in Zbrush didn't go so well since the wrap tool doesn't work well with a rectangular plane.
I mapped this object, and when I textured it, this happened the circles should be there, but the ovals behind them shouldn't be. When I rotate the object, the ovals move slightly. What's wrong?
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