I'm in my mid thirties and been working in the gaming industry for 10+ years now at three very different game dev studios and I've never noticed anyone who looks over the age of 40 :p I think it's partly down to 'big' gaming studios still being relatively young, I guess for anyone who has worked in the industry for 30+…
So game art and environment art in particular is filled with mind numbing repetitive tasks. I'm sure most entry level guys have had to do their fair share of crappy tasks and I'm wondering how people deal with it. I currently have a task that i'm finding mentally exhausting. I dont mean a hard unwrap of anything like that,…
Hello, After a few years of 3D, I've figured I should not only show my work to my close friends and but start a shameless self-promotion thread on Polycount (and receive feedback as well). I recently fell in love with 3D Coat (great soft!!) and made some stuff for fun/training/portfolio. The first one is a 3D fan art of…
Hey Polycount! This past summer I competed in a national high school/college animation competition and took gold (I made a thread about it earlier). As a result, it seems that we have a new 3D animation class at school this year. I'm really interested in teaching it, and the teacher in charge of the class is all for me…
Hey guys. Petrol\Blood comp ended, but I didn't have time to finish! So I'm migrating my thread to P&P and I'm gonna bring it home! I didn't get much further than finishing most of the vehicle high poly and blocking out the character. My aim is to have everything fully completed to the competition specs, with as much time…
Nice thread guys, I'll drop in a bit with my own experience. I'm no lead, but I had dealings with a few, good and bad ones. My first lead was a really good guy, he had all that was needed to be on that position. But he didn't have the time to do art and felt his skills would disappear completely after a couple of years. He…
Since I had aleady started with the project, but was feeling anxient to start a thread, I had already made the wagon itself. After that I gave it a 'destruction' pass and started designing sort of a shelter that survivors have put together from scrap parts from other train wagon nearby.
I have no player start, i just right click and choose 'play from here'. In fact, UDK won't even let me add a player start, i click add player start and nothing happens at all, which is odd, because i've added one on this map in the past...
Added color and started refining things, still a long way to go. Going to start adding foreground and start working on the background as well, so it doesn't look so empty. As for her cougar form, i had thought about it, behind her, as the cougar jumps with her from the trees on the victim.
Hey, nice work serdialCGI!! Still, I don´t recomend you starting with such amount of polygons. Even thought it is looking great so far, starting like that makes it difficult making shape changes. Try to work on the block out and start adding detail once the surrounding shapes are right.