Hi! I have been working on various VR projects for the last 1,5 years and I thought it would be good to have a place where I can share them and possibly get some feedback or maybe suggestions how to make them more VR compatible. :) Interstellar - Tesseract scene I created this scene for the Sketchfab Movie contest. It is…
Super Sampling is bringing a high-end Anti-Aliasing and image quality improvement solution to Unity! SSAA takes only one minute to set up, comes with easy, convenient controls and scalable quality. Just add the script to your camera and you're done! Super Sampling provides outstanding image quality and removal of ugly…
Hello people, A few months ago I built my own proprietary 3D engine in AS3. I built it purely to make games. And because it's proprietary and I don't have to factor in usability etc I focus 100% on speed. Dilligently. The results are good. It's significantly faster than commercial engines like Papervision, and actually…
I recently learned Substance Painter and PBR workflow. These are the props I made using Substance Painter. Final renders are in Marmoset Toolbag 3. Thanks for checking out my work! :) Wireframe on flat render Wireframe on flat render
your works are great, but presentation seems kinda chaotic. first thing is that lots of your renders have cropped corners, which is something that any composition book would tell you to avoid. for police bots, i think it would be a good idea to make a render that shows at least one of them almost frontally, and put that…
Hey guys, I'm back. I got an animation rendered out and posted on youTube. It's not the greatest quality - I messed around with SoftImage's render settings for at least an hour and I still can't get it to look pretty. The animation is supposed to be a mindless wander - no living in sight to eat, so it just kinda shambles…
Granted I have no knowledge behind the tech used in this other than what I've seen in forums posts and guessing? but IF they did use a type of deferred rendering it COULD explain why a lot of the materials share the same qualities. Depending on the type of deferred rendering they used all of the…