Good start, clean looking mesh. Id go with tiling textures on a single sheet (1024 with rows of materials that tile). Then, for example, leave the bottom 256x1024 of the sheet for props unwrapped as normal. Nothing to fancy about the technique, but it allows you to use tiling textures without a bunch of materials.…
@fayesmith: That's a good idea. I changed the curtains to a subsurface profile material. I experimented with backlighting it as a subsurface material, but couldn't quite get it looking right. I'll come back to it once I've researched it a bit more. @nickcomeau: Thanks! I interpreted the material as polished wood, though I…
possible feature suggestion here, based on a current limitation: would it be possible for Knald to load up an OBJ or an FBX file, and recognise the material ID's on the model? would it then be possible to bake maps (like geometry AO and the super secret one that's coming) based on the material ID's uv's? so for example: i…
Testing this further... I went back to 4.13 to restart my level because I was sick of the blocker... it seems the issue still presents itself in this version too... however... it seems to only happen when I use a material I've created in the editor... I imported a .SBSAR file into UE4 and the material it creates seems to…
It's not a Python issue. Couple of things to check. - the name of the material and objects.. make sure they don't have any "*.001" stuff in them. - the base material ideally should have a "material", "texture" and "image" slot all (datablock) linked to the same 'master' material, you should see the texture on the preview…
Maybe I understand you wrong, but you don't need to assign a seperate material to each tile. You can just assign a material instance to the mesh in the content browser. And if you need different ones(different texture for example), just import multiple version of that mesh with their seperate material instance. So you…
Thanks guys! @rexus: There's actually no concrete in here. Both materials you're looking at are most likely metal. But that just points towards issues with my actual materials. I'll definitely go back and give them a looking at and reduce the noise amount. I made all my materials in substance designer, so I can just tweak…
I am new to UE5.. Is there a good asset browser that can store meshes (with assigned materials) and materials for later use in othere scenes? I have found Connecter, wich looks very good. but 50 € a month..
I think it looks great! Some things I noticed, and keep in mind that I'm not super-familiar with your references, so some of that might be due to those. The front of the lower legs is very hard to read, the shapes get lost there a bit. The leather cloth feels like it was meshshmoothed. The borders are very clean and have…
@thaSlimShady nope, we're a pretty small team :) @Lephenix practice makes perfect man. The best tips I can give you for texturing is that you should be mindful that your textures provide context to a scene. You can see that material separation, different materials, and contextual indicators are three big components of all…