( The game will set inside an crazy underground world ! ) ( Aerial View ) ( Beginning of the game at a place known to be the end of the World, the final Limit... ) Hello, I'm Hermann kayode, a 2d artist from africa wich worked on a project long time ago (2014 ) It was an action 2d platformer in the like of Symphony of the…
This article sums it up well. Argentina blow it with crazy substitutions Jose Pekerman sabotaged his own side, and that's why they lost to Germany Paul Doyle June 30, 2006 07:11 PM If ever there was a case of a manager sabotaging his own side, it occurred during the Argentina-Germany quarter-final in Berlin this afternoon.…
Hey, I'm TypingTaco and this is the WIP thread for my entry for the Riot Creative Contest 2017 in the Narrative Section, I'm unsure if I'll make any more than just this single entry. Also, I think I accidentally deleted the original thread where I had posted this so if you think you've seen this before, you probably have,…
Hello Polycount Community! Battle Override studios are looking for a knowledgeable and talented 3D Artist specializing in hard surface modeling to join the crew. You will be working directly with the founders, content and product/UX team to bring the game to life using the Unity platform. You’re excited to collaborate with…
Hi there, this is a piece I've been working on for a past few weeks on my free time. I'm trying to finish it but can't seem to think of anything else to further develop textures or lighting, perhaps. Low poly game ready.
Do you have an example? Objects (especially ones that can be broken down into primitive shapes) have perspective/vanishing points too. Else you have to eyeball. I think when translating 2D designs into 3D, one should focus on capturing the "essence", so the 3D model stands on its own and doesn't fall apart from certain…
lol, idk I just like the movie, should I have something else? Anyway the issue is the high poly is being projected incorrectly. You can see the dorsum of the nose is being spread wide. I gathered it is because of how deep the nose is there in comparison to the low poly so it stretches out, but it also obviously doesnt…
just mentioning a few things jump out to me, these aren't necessarily critiques just first impression observations: - looks cozy - the window frames look like little owl eyed people and now that i've seen this i cannot unsee. it's kinda cute but also a little creepy (image 2) - what is scale? the pillows are only thing…
It was possible not to create this topic, but there are programs that do not work as they should, Some refuse to do their job at all, despite the fact that they work for everyone else.