As the title says, noticed this bug in 2.0.8 and already then reported it. Tried it today with the latest version of the Quixel suite and the bug still persists. To qu
Learn on https://www.wingfox.com/c/8425_2670_4648 Learn in a full painting process of an illustrated book cover from start to finish. The core knowledge points of the tutorial -Utilizing Adobe Photoshop -Understanding Illustration -Digital painting -Art Aesthetics
This is my work from the Golden Crescent project I am developing, very slowly tbh. All the artworks from this project have a similar theme of mid, eastern architecture, and design. More can be seen on my Artstation page. You can also join me on my Patreon if you ish to support and get exclusive rewards. Here is the link.…
Oh, yeah, trust me man, I've been dabbling with mesh painting a lot lately, thanks to 3D motives' adv mesh paint tuts...I can't wait to be at the point where I can use it! :)
Looking good. Suggestions: - More steps, and add the little lights to the steps. - The walls in the painted scene are more pointed toward the throne, giving it more of a focal point. It will help drive the tension in the scene if the walls sloped in like that.
So I am trying pivot painter with Blender and Ue4, the addon uses vertex color to store certain info ue4 uses. So I am thinking of creating another vertex color layer for baking ao to vertex color. Can ue4 import two vertex color layers and can they be used seperately?
Thanks you guys! I'm happy to see that you like the model. Xaragoth, yeah I thought it was a lion when I made the thread because of the mane. I guess it's some kind of liger? Cibo, I understand what you're saying I was actually experimenting with painting light sources in to the texture although it didn't work so well on…
Hey Polycount, I've been practicing on a handpainted environment in UE4. Been working on it for several days and would like some crits and direction. There's a lot of work but here's what I have so far. **CONCEPT** (Mike Franchina)
Update! Following on from the last several posts, I went back to refining my textures and really pushing the materials further. My first hurdle to overcome was the texel density; with having split the model into four Material IDs, I found that I was lacking the resolution to really take full advantage of what Painter has…