Let me clarify since I think I didnt articulate my post well enough and some of you are running off in a completely different direction I intended for it to go. I was told, by quite a few people, those who have taught and or worked with those who went on to work in Blizzard's cinematics department, that the very same…
Good progress! Nice to see you applying the critique :] I think you can push a bit more, especially in terms of contrast and lighting. For example, making the underside of the blade darker will help with dimension. Think warm vs. cool. So if your lighting is a nice blue, then you can make your shadows a warmer…
Yeah, no doubt about the shader magic. With the hair, for example, I've got one screenshot where they have some stippling going on with the alpha edges. The test specs also mention something about a reflection mask so I'm assuming using an environment map is within the 'rules'. Originally I had wanted to try doing…
COD evolves its design as much as they possibly can, given the boundaries of a fast paced FPS. Theres just no substance in such claims as yours, and its just an insult to some very competent designers working hard at those studios. This thing started as fanboy rant and it just nonsense. Also if you compare it to…
I'm also not a great concept artist but maybe I can help. 1. Right now it looks like your color scheme is one area you could easily improve. Your shadows are currently just darker value versions of your base color. And you have a lot of black in your shadows. This is causing it to feel washed out and dead. Your shadows…
Thank you Eric, it make sense to me what you say because moreover it would be a ton of wasted space with a distance of 32. But I'm quite confused because in textools for instance if I bake a blockout map using the same padding of 16, what I see then in photoshop is a distance of 32. But if I pack it's different result.…
Here is my logic broken down for people who aren't getting my point, Ill speak slowly so you can catch on. Considering I didn't insult it and just pointed out something, I don't think you needed to belittle me. Weather you know this or not Id like to mention to a prospective employer that I frequent the boards. If all they…
In response to 11: Changing the hotkey for Undo should also affect the Unwrap UVW editor. If it doesn't, that probably means that you have the same key assigned in the Unwrap UVW hotkey section. I'm assuming you re-mapped undo to Z. By default Z is set to toggle "Zoom" mode in UVW editor, so that will override the main…
just a quick question for you: Are you using by any chance Internet Explorer for your online banking?, or perhaps Firefox? Booth but especially the IE are targeted for that kind of stuff, less your firewall or AV. For example in the last couple of month the Adobe PDF reader in combination with the IE has been a culprit for…
Hey friends, After a long voyage, the space ship urgently needs a deep cleaning ... I'm the lead developer behind Bforartists. Bforartists is a fork of the popluar open source 3D software Blender. With the goal to improve the UI and handling. It can be found here: https://www.bforartists.de The picture was one of those…