Hi everyone! For our final assignment of the character creation course I decided to make a sculpt of Geralt. But with all the hype for The Witcher 3 I decided to change it a bit. So I decided I would make him like Michał Żebrowski from the tv show. Currently I'm still in the blockout phase and feedback is appreciated as…
@Yokogeri Sure, I kind of anticipated it would be far too much for mobile platforms, even at reduced output res, but wow you're pushing those pixels even harder than I thought if it runs at a similar framerate to the Witcher 3, especially as it's just a static environment ;) For the record I really like the orange heavy…
@5rov Thank you! Darn, maybe this link will work?https://www.artstation.com/isecgiga0234 Alright, I see what you mean. I'll go back and make those changes. I was going towards a more realistic approach but I might stretch her proportions to how CD project red did it in the Witcher…
Hi guys! Finally I made last tweak and changes with the scene and happy to share result with you. If you ask me, of course it's not perfect, I mean look at Uncharted 4 and Witcher 3, but I've learned a lot with this project and will sharpening my skills further. I want to thank polycount members for all awesome threads and…
Thank you so much for your feedback!. I'm currently working on a Geralt of Rivia sculpt from the Witcher franchise which i'm struggling to get features to align properly but its getting there. I do much prefer creating Environments but trying to land my first inhouse position i wanted to display a range of skills. Which…
I'm with @BucketOfNuggets Thick is cool, but thick is almost ridiculously heavy for real life. The combat ready steel shields they actually made are surprisingly thinner than what we conceive of fantasy armor usually. Think Witcher 3 for a good example of realistic metalwork. Thin it up, and exaggerate how thin you…
I think they are simply blending together multiple tiled textures, this is a fairly common setup with vertex painting. Clean brick wall. Mossy wall. Cracks. etc. Each is a tiled texture. Another setup, this allows 16 textures to be blended by using only one of the three color channels (green) within a single set of vertex…
Damn the scene is coming along nicely, but I have one big gripe atm and that is the lighting. Right now all the lighting is very uniform. Right now your lighting is all the same all over the scene. The best environments use the lighting to tell a story, or highlight certain areas. Look at scenes from for example the…
Really? I would appreciate it if any vfx artist here can shed more light on this because the only technique I know of is this: https://www.fxguide.com/featured/behind-the-scenes-of-digics-witcher-3-cinematic/ They simulated between two hairstyles that was created using blendshape of the same curves. Rather than…
well its not all bad here, take the witcher 2 for example. women are clothed properly and you can have sex with them, but they are not reduced to just that; they play a part in the story like every other character does. wish this would be more appriciated, instead i read on some feminist blog about how awesome spacemarine…