The way you're half-rendering the wireframe doesn't work. Make one 'in-game' rendering, and one with a wireframe, and possibly with flat/fullbright textures.
And some shots of the wireframes and lowpoly with no diffuse applied so you can see the sculpt more clearly... Lowpoly - No Diffuse Lowpoly - Wireframes
Hey, first time posting some work here, thoughts? The AO wireframe is mostly a smoothed version of everything, here's actual wireframes Thoughts? Critiques?