TLDR; Hang in there it happens. Long, I just do things i want to do in the moment ("small projects")(i.e. a nail, can probably get similar than that but) and eventually it will work out, like i don't do fx or props much but i feel the need or see a cool concept or have an idea and i say to myself "sure why not, lets see…
TLDR; Normal maps are limited in what they can do by their bitrate :) As you said, when you're using tangent space normals, it alters each vertex's normal by adding onto the model's vertex normals, so because OP split the vertex normals, the normal map is the limit to how well the split can be covered up. The normal maps…
Hello, I need some advice when it comes to improving my 2D art on a technical level: human anatomy, painting techniques, copying what you see, etc. I'm mainly doing 3D work on environment pieces and props and I'd like to continue to improve my technical skills in tandem so that I can have a broader range of work that feels…
Hello, I need some advice when it comes to improving my 2D art on a technical level: human anatomy, painting techniques, copying what you see, etc. I'm mainly doing 3D work on environment pieces and props and I'd like to continue to improve my technical skills in tandem so that I can have a broader range of work that feels…
Hello. I
been lurking on this forum quietly for sometime. After observing for
long enough, I think you guys are best suited for my question. I'm a
Blender (hobbyist? enthusiast?) yep I'm one of "those" ;) . What ever the title is, where you like what others are doing, but
you cant do yourself lol. Anyways I been into this…
Hey guys, I'm making an ork trukk to go into UT3. This is my first real go at modelling a vehicle and really hard surface modelling in general. I'm currently reaching the end of my high detail mesh, due to the nature of ork design there's limited symmetrical detail so it's really keeping me busy at the moment. So main…
Mkay, so I've just watched Helder's vid on exporting stuff to CE3 and It got me thinking again on a subject I've let go for a while. The backstory: A couple of years ago I made a paper summarizing all the technical knowledge I managed to gather(most of which came from polycount and especially the "Too Much Optimization…
thanks everyone :D Benji I'll be sure to read it, gotta run off to dinner with my mom for her birthday! @Andreas, that actually might be a less terrifying solution that could eventually lead to a more permanent situation. Thanks for that I pretty much agree with everyone about going the LDR route and giving it my best…
Here's my take on this: A workstation and a laptop are two very different things. Do not try to get one computer that is both, its not worth the price/compromises you have to make. You can buy/build an EXTREMELY fast workstation PC for under $1500. You leave this in your office and you don't need to worry about size, heat,…
sorry justin - I misspoke and left something out. I had meant to specify that I don't think even AAA games should charge 60 bucks for a DOWNLOADED game. I fully understand that the publisher only sees a fraction of a retail sale, and the developer even less - and in that case I fully understand why games run at the prices…