I got a pile of models in various levels of completion, all bipedal except for a bat and a hawk, looking for a rigger/animator mainly a rigger then I would attempt to animate but if you want to build a custom rig and animate yourself I am game. The game is in 3d and will be a side scroller in the vein of castlevania and…
Obviously, I can just connect all the UV islands and do it that way, but then I can't pack my UVs very well. How else is this accomplished? It really kills the look when you go around a corner and the bricks don't line up at all on both sides.
Usually for fixing ray projection errors, like a screw or something being skewed I will just cut in one vertex right in the middle of that detail. This fixes the issue in most cases. Now it gets debatable as to whether taking the time to remove this sort of detail later(or creating a copy to add this to and then reverting)…
Tokusei: Well, it's a bit hard to change the model now, but your poly distribution is really bad. Things like the trigger and especially the barrel are way way too high poly when taken into account that you didn't model the slide grooves in. I would model the slide grooves in, and knock off several sides from the…
EDIT: Finally found it, the alpha was plugged into the material as an opacity rather than an opacity mask...however now the lighting is all messed up. Hard light on one side and specular lighting on the other with high contrast shadows. What a head ache :( Hello all, Hoping some one have some pointers on how to fix this,…
When using slide default hotkey "J" the edge should deform to the shape your looking for as it slides. Merge verts for target weld ctrl + M. The first vert you select will merge to the next. Bring up the option menu for a tolerance. If you select a group of verts they will merge based on the tolerance. Not as good as Max'x…
hey guys I am working on a 3d side scroller in unreal engine, and I am looking to collaborate with a unreal blueprint programmer, perhaps a concept artist and a environmental artist. I have a basic level one up and running with a character and some background an enemy and I want to go further. my dusty portfolio is on…
Wouldn't it be sweet if Zbrush5's sliders where tablet friendly. Very hard to fine tune a slider on a tablet, even a mouse come to think of it. "hmm i want my noise strength at 0.7. its set as 1.0 i'll just slide it down a little bit, nek minut -0.696534095734095736"
@ZZZ: The reason Oblivion has such a bad Face Customizer is because they're using FaceGen as their base, in which you only push something in one direction, followed by issues if more then one vertices shares a slider. I don't think it's a GameBryo limitation by the way, just that if you look carefully, you'll notice parts…