Hi, I apologize for being the new kid who doesn't appreciate good old tools. But my workflow nowadays is largely: - Maya LT for modeling. - ZBrushCore for simple sculpting. - Marmoset Toolbag for baking. - Substance Painter for texturing. - Substance Designer for procedural material authoring. - Photoshop for texture…
Great effort! However, there are areas that could benefit from improvement. Creating an ambient cyberpunk scene in Unreal Engine 5 (UE5) involves combining various elements such as lighting, materials, assets, and post-processing effects to achieve the desired atmosphere. Here's a general guide to help you get started 1.…
Hello Polycount. Just yesterday I learned about something called color temperature. I heard the word before yet I always thought it just meant the division between ROY and GBV. Several articles and videos point out that if your colors feel out of place, then the "temperature isn't unified." This makes sense since every one…
@DeBoo The "non-standard faces" error is from the fact that there are ngons(polygons with more than 4 sides) in your lowpoly somewhere, and zbrush doesn't support ngons. Next, you want to recalculate normals before you export from blender. The faces you cant see are flipped. EDIT: Also just a tip for down the road, the…
Second time I try to do handpainted diffuse only models! Nice project for Halloween! https://www.artstation.com/artwork/lVd5ok C&C always welcomed, dont go hard on me :(
Hey all, I've got a mech that I've rigged in Blender and want to animate in Cascadeur. Sadly it is a chicken-leg mech and not at all humanoid. I spent the better part of an hour trying to play around with getting it configured for use in Cascadeur (it's barely functional), but I'd rather just pay someone who knows what…