Uth Duna Gunlance - Monster Hunter Wilds Game Ready Prop Maya, Photoshop, Zbrush, Unreal Engine 5, Substance Painter Referenced Image Loved pouring myself into this piece, I was pushed to learn several new modeling and texturing techniques that will surely assist me down the line.
The Ten Commandments of Polycountianity! - We are the divine of the 3D cosmos. - You shall have no other forums before us. - You weld as we say, you bake as we say. You will not think for yourself for you know nothing! - You must always make assets according to the current trend, any attempt to break the trend rules will…
Just looking to see what scripts others use to help when doing character animating. These are some of the seemingly useful ones I've run across so far: -Biped Keyer (doesn't seem to work with Max 2016?). -Monsters Biped Tangent Tool. -Monsters Curve Editing Tools. -Monsters Curve Editor friendly playback. -Pro Trajectory…
A monster bust concept applying the tips and tricks I learned from Kurt Papstein's Monster Box Set Tutorial. As someone relatively new to sculpting, I can't recommend this tutorial enough. I learned A TON of new things! Just gotta keep working everyday and trying to get better! Crits are welcome. Link to the tutorial is…
and a little more doodling... Plus I'll crosspost these from the speedmodel thread. [ame="https://www.youtube.com/watch?v=CDANRysWZ6M"]Another monster timelapse - YouTube[/ame] [ame=" https://www.youtube.com/watch?v=LmK8t0l7Ct4"]Another monster timelapse pt.2 - YouTube[/ame]…
I was pleasantly surprised by this entry. While it can't hope to live up to the example set by the original film, it easily outstrips the other two sequels that the series has had. If you were hoping for a film that has the same swell and sense of majesty as the first Jurassic Park, look elsewhere. That's not what Jurassic…
Who got this Michael Bay all over my Godzilla? In all seriousness, this movie was appealing but flawed. The giant monsters were respectable. I wasn't entirely on board with the design of the villain monsters. They were a bit too visually busy, which made them a little harder to follow during the fight sequences. But more…
A lil scene I'm working on...posting here in hopes of motivating me to work on it. I hope to make it 3D & put it into one of those 3D viewers which you rotate about to view the entire scene. Its a monster looking for the hero, while the hero looks for the monster...also, not yet viewable is the hero's trusty dog companion…
so if i can add my 2 cent : Hey tbh, the reason I'd usually tell : practice a fuckton on anatomy first is for a simple reason. Most design/monster/everything scary that actually work really well do so because they are based upon the human anatomy. It works because the human eye and brain have something to relate to and…
Anyone else bothered by: - Will Smith doesnt come off as a 54 year old scientist. Not bad acting he did a good job, just bad casting. - The monsters where stupid and it missed one of the key cool points of the book. - The CG monsters failed to follow skeletal deformations, such as mouths that opened farther then jaws would…