ACME Brick Designer http://www.acmebrick.com/md/index.htm Great little program for laying down a base image of bricks and then building up your texture from there after in PS. Possible to set amount of rows of bricks, change mortar colour and brick style. Some great little apps here people, cheers.
Yeah, i saw this a while back and spooged all over #md about it. I personally *did like the second half of 28dayslater, shockingly enough, and i have faith that this one'll turn out good as well. Even if it doesn't though, zombie-movies need to try VERY hard, should they want to dissapoint.
Thanks all for the comments :) Started blocking in the face/ anatomy. Using Imogen Poots for ref, she's got a tough face... so I appreciate any feedback ^^ Next up will be finishing off the anatomy so I can start creating her clothing in MD!
Alright, still going! I'm still tweaking the anatomy and soon I'll jump into MD to begin the clothing. I'm starting to get a good tough girl look in her face. I'll be taking a week off for the Holidays. More will be posted as soon as I get back.
Is this what you need (select all objects and run)?: $objs = `ls -sl -fl`; for ($obj in $objs) { select $obj; ConvertSelectionToFaces; $buff = `ls -sl -fl`; polyProjection -ch 1 -type Planar -ibd on -kir -md b $buff; } select $objs; TextureViewWindow;
Nice work. The legs seem short. Its a question of taste but the posture is meh. The boots are not really correct: looking a bit symmetrical (for each boot). The folds on the costume are not descriptive. The leg shape under the trousers looks quite weak. It would be worth learning how to use MD before dismissing it I reckon.
hi all I'm another student of the heaj school here is my model for unreal 2k i've done some modification between my mds and my 3d model to stay around 3000 triangles... the general concept is a women skinless with mech armor. The part of head is mainly made with a piece of skin over all face, but it's design as a mask
Hello everyone! I started this likeness study of Corey Taylor the other day and then thought "why not making it a full 3d character?" So I'll try to update this thread with the wips. In the end it's just to study some more xgen and MD but to make it fun I'll create the masked and unmasked version with different hairstyles.…
Hey guys Im currently working on a character for Jason martins class over at gameart institute. Currently trying to wrap up my high poly and then move over to start retopo'ing soon. Currently this is all in zbrush, the clothing was done in MD. My goal is to aim for 100K polys, and a cinematic quality character. Any C & C…
Your MD work is amazing and your skin looks really good on him now :) only thing id say is making his horns a different colour and maybe more of a bone like material :) Id maybe addd a bit of damage to the bottom of the jacket to. but he look awesome :) excited to see them both finished