Hi! I'm wondering about more precise workflow of Gaea/Work Creator with UE4. I watched some tutorials and I have a feeling (maybe because of my lack of knowledge) that it creates just nice looking landscapes which are cool to render, but hard to work with. I couldn't find even one movie that shows you more than a cool view…
Inspired by Bhutanese Architecture and my travel experience to the Himalayas, i decided to create a story around it . Developed this project from Concept to Finish. Created several Trim sheets in Substance Painter as most of the design elements would be repeated throughout various architectural elements like doors,…
Current Progress; ________________________________________________________________________________________________________________________________________________________________ Alright guys, I’ve decided my next project is an environment
inspired by the Hemwick Charnel Lane area from the 2015 game Bloodborne by…
Checkout my Worldmachine Preset and my Material. I'm rendering out the Masks for the detail layers with Worldmachine and the Coastal Overlay Plugin, which i modified slightly. So with my Setup you dont need to paint any detail textures per hand at all. But you could still edit the Masks in Photoshop or something similiar.…
Hi guys, actually I have to build up a massive landscape from scratch with a lot of iteration work. For this task I created a landscape in world machine and modified these in unreal engine to have better line of sights etc. Now, the landscape is in some places pretty ugly, because a lot of hills are smoothed out and the…
For the landscape material, I use a Material Function that outputs a world-space material (in this case snow). I use this MF in the regular landscape material and in the "special" terrain blending material on the mesh. You're right, if you were to put this rock on a sand-landscape, snow would still show up at the…
I'm not the one who did the math. This is using the Sobel Edge detection shader from Epic. With the default settings, I got a similar result to the first screen. I figured this was just the default draw distance for the edge detection and the fact that landscape is really high res. I had to set the max distance to…
Hi guys I am currently working on a university project which i need some feedback and opinions to help make it better Project idea : I will be working on creating an environment scene called the secret whishing pool which will also be an environment asset pack in ue4 that will allow the user to use the assets and materials…
Hey guys! I made two new scans. I'm hoping I can do some more soon :smile: It's just amazing how close I can get and still retain details! Furthermore, I started building a quick scene, using my textures. It is inspired by the region of Lofoten in Norway. All the rocks and landscape use the same rock texture. Using the…
Hi everyone! We’re a group of final-year students from the University of Hertfordshire. We’re creating a sci-fi cinematic trailer for our game SHIFT in Unreal Engine, and we’ll be documenting our process and progress in this thread with regular updates.Feedback on anything (story beats, environment art, lighting, camera…