Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hi everyone, Axolotl Interactive is a new indie developing house. We are looking for talented artists to form a new team for developing a platform action game. Brief game description: The game is an Hop and bop 3d side-scrolling platform game. The main aim is to reach the end of all levels. To complete (if you want) all…
Well it's nice to see we already got some fans among us lol, yikes, maybe this isn't the forums we want to be posting our work in? Maybe www.gameartisans.org is a more friendly and appropriate place. I'm just kiddin' my loyalty hangs with Polycount ;) However, I'd appreciate some professional and calm criticism as we get…
Here is a small update. We´ve been very busy making UI elements and interactions. The UI system is called: A.N.G.E.L. - TEAR -Interface (Autonomous Networked Guardian of Essence and Lucidity - Temporal Eyetracking Augmented Reality). Its basically AR vision that player have in a VR game I made this widget that will show…
Hello everyone ! It's been a long time since I have posted on this forum, but i wanted to share my current project, and get some feedback and critic as I'm building it. Beware that I like GIF so this thread will be quite gif heavy :smiley: --------------------------------------- Latest update : -------------------------…
This is a fan-art of old-time game called Arcanum. It's not exactly the item from the game, but I just was inspired by atmosphere and design of it when creating this teapot heater. For modelling, re-topology (100k polygons) and base maps baking Blender was used. Textures was created in Substance Painter. To create some…
yea ubisoft keynote was a yawnfest except the last 4 minutes where the assasins creed trailer popped up. Insane! http://xbox360.ign.com/dor/objects/14302493/assassins-creed-2/videos/assassinscreed2_trl_e3_052909.html yeah the video someone posted on the Natal is pretty corny but the actual live demo on stage was what kind…
@myclay May I point out that your screenshot of viewpaint is really the exact interface of Avid's Matador, so it was likely cobbled together with duct tape from commercial software somehow at ILM. Also felt truly awful to use (Matador, that is). Not envious of super secret inhouse software if we're counting that one. B)…
Bulkhead Interactive is seeking talented Environment Artists to work on Battalion 1944, an old school FPS for the new generation of gamers. This is a paid in-house role (minimum of 6 months) based in Derby, UK. Battalion 1944 Announcement Trailer (2016): https://www.youtube.com/watch?v=OwT7DJLHAKQ If you have strong…
Psyonix is a video game developer located in downtown San Diego. Best known for Rocket League, the award-winning game that combines soccer, driving, and highly competitive and addictive game play, we are an industry-leading game studio rooted in a crunch-free philosophy that emphasizes a healthy work-life balance. We are…