I stopped at Marvelous Designer 6.5 I ones got a permanent license as an Xmass deal . It feels so ancient, slow and and inconvenient nowadays . Although I managed to get quite real looking things with it. Never liked 3d max one . What 's GPU and cool now ? with easy responsive tweaks? Blender nodes maybe? Looks like…
This is looking great so far! I think the primary thing that could really increase the image quality is to study Composition, and decide how you want people to view the piece. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition After that, I think looking more at real world references would help you see what…
Hello everyone ! My name's Rudy Schoonenburg, I'm a student in computer graphics at the HEAJ, a high school in Belgium. I'm in the video games section, and for our current work, a Quake 3 character, our teacher asked that we all post our finished work here on the polycount boards (you might already have seen other posts…
Weird, I had the exact same request for a "distortion" texture to be used with a heat haze effect, and I also had no idea what to do. So, it's just a normal map usually, to "bend" the air for the head haze effect?
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
I made a paintover. I'm fairly sure nobody will like it, because nobody ever likes my paintovers and it's quite a contrast to what everyone has been saying. But although I really like the style and detail, the proportions at the moment creep me out. Judging by the size of her head, she's 2,5 meters tall. And feet? They're…
Hello people! I'm working on my new character. Aiming for realism. Please I would be happy to hear any reasonable feedback! Both about her outfit and likeness. Thank you!
Hey everyone, this is my first attempt at making hair cards, and I would appreciate it if anyone with hair card experience could give me honest feedback. I thank everyone who helps me make this a real, industry-ready asset with their feedback. The hair currently has only 25k tris, so I will add resolution to some obvious…