Hello! How's everyone? Glad to see the entries and progress everyone else has made. It’s been quite a while since my last update, school kept me busy. After finalizing the scale, proportions, and overall look of the scene, I’ve started refining the mesh details. While I’m not entirely satisfied with how the meshes look…
Thank you guys, it turned out somehow like this. I'll take a closer look at everything you've offered me (unfortunately, I've been working on it for the last few days) and explore the possibilities of optimized texturing. At the moment, each such 'module' contains a separate unique material plus decals. The result,…
many different ways majority come down to how you set up your material, blending modes like additive or modulate or even translucent. then just assign it as a decal material. you could also embed decals within your objects material and parametize (made up word) the variables so its flexible for material instances, but with…
Hi, I'm HydraHeight,
Lately I have pondering on what I should do for a half life 2 mod... either make a sidestory of the black mesa mod in eli vance or kleiner's point of view or make a Half life 2 continuation of half life decay which I have decided upon... Since then I set a goal to release it by holiday 2016, holiday…
Update# 2 Hello everybody, I would like to submit a small update on my project. I have been working hard the last few days to equip my assets with decals. In the beginning it was quite tedious and I often shot up decals and UVs and had to start over countless times until I slowly got the hang of it. Since I'm still working…
Hi rustim, welcome to Polycount. Thank you for posting your WIP. It looks like a very nice start, and I'm excited to see where you take this. I have a few comments which I hope will help you with the piece. The attached image outlines the sections I mention below 1) Any player will interact most directly with the lowest…
Alright, so here is a little tutorial on how to add a texture decal on to your texture with the Quixel Suite. For this example I used my UZI once again, this time with my updated textures which are still a work in progress, dont be mean! For starters, we need to find our decal, here is the one I will use (its already cut…
One method I've been using recently to symmetrically place decals/other textures on models was to overlay them on layers in Photoshop's 3D view. I'd lay the texture over the model in the top, side view etc. and merge the layer down onto the model diffuse texture when it looked aligned with the model properly. I used guides…
I wasted a decade of my younger years on this during my art school time. Did ones dozens of sketches each day . My graduate work was a collective portrait of my friends . Your squint point is very right? A feel of a mass I would say. But decades later I can say it's not a very useful skill or competitive advantage . Nobody…