Yep. 3dsmax is pretty janky for projecting decals. There are some scripts that attempt to do it in different ways but it's all pretty messy. Decals with out of the box tools: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/screencast/Main/Details/f5ba584e-a450-4165-a08f-26069850c2c7.html TurboTools…
Also, I've been having some problems with decals lately inside of Unreal Engine, and I havent really found a solution to this yet so I'm going to ask here. When I'm applying a decal to an emissive surface, it only appears very subtly on the surface, as if the emissive was overriding the decal on top. I tried multiple…
Right click in the Generic Browser and select "Create new Decal" or whatever it is...(Don't have the editor open atm) Then, select a surface in the editor and press the "D" button to place a decal. Use the Decal system as a projector (this is essentially the new projector system)...works much better than using alpha cards…
The shingles look fine to me and adds a nice color tone to the ruins, there are places though I would suggest breaking up with decals, if not it's no big deal. Simple enough to throw in vines to break up some areas as well. Lighting can still be pushed however Daniel, i'm with the crits above. Some very good stuff in this…
Right now I have one crazy fan spamming all my sets with several accounts all over the workshop, people gets angry, downvote my sets and leave not so friendly comments in my sets because of that, and some of you guys reported me the problem thinking it was me At first I thought it was funny and nothing too dangerous, but…
Hi there :) I'd add a few cons : - Dynamic subdiv's crease levels always resetting to 15, while user might not want that (I often opt for 1 or 2 depending on the density of my topology), maybe recall the latest used value or allow to store it in the preferences - Add a way to clearly set off Dynamic brush size everywhere…
many different ways majority come down to how you set up your material, blending modes like additive or modulate or even translucent. then just assign it as a decal material. you could also embed decals within your objects material and parametize (made up word) the variables so its flexible for material instances, but with…
Update# 2 Hello everybody, I would like to submit a small update on my project. I have been working hard the last few days to equip my assets with decals. In the beginning it was quite tedious and I often shot up decals and UVs and had to start over countless times until I slowly got the hang of it. Since I'm still working…
Hi rustim, welcome to Polycount. Thank you for posting your WIP. It looks like a very nice start, and I'm excited to see where you take this. I have a few comments which I hope will help you with the piece. The attached image outlines the sections I mention below 1) Any player will interact most directly with the lowest…