If it's anything like the problem I had with maya and Z, it was fixable by exporting the .obj file from maya, reimporting it back into maya, then exporting again. The point order was being flipped on import, so importing it twice got it back to its original state and worked fine in Z. It was down to the way maya's .obj…
Cool!! For me the most tedious part of UV crafting always is the careful selection of UV edges for pelt, hence I love the idea of suggestive painting! Rest is the usual Z bluff (try handing me out such unorganized UVs to paint on, and enjoy my stylus in your eyesocket!) but yeah the pelt looks really really good. Is there…
Every single shortcut in Lectra Modaris back when I used it in school. Not a single one is common with 99% of softwares out there. That feeling when you press Ctrl+C and it does something completely different than "Copy"...Ctrl+Z didn't undo anything either... It took me a little while to get used to it because of this.…
More modifier keys in easy to reach spots sounds like a great idea. For those on a tight budget I think remapping your keys with AutoHotkey could be acceptable alternative. See here for more ideas on what to do with it. It seems like it would be pretty trivial to remap Ctrl+C,V, and Z (or anything) to left shift+C,V, and Z…
Been messing around with Z brush and since fixing my Zmapper problem I am now curious if Z brush can be set to generate Displacement maps instead of normal maps like Mud box can. The normal map results I am getting are very shallow at best so I figure displacement might be what I need for the results I am looking for Any…
Okay I'm using transpose master then T pose mesh with z sphere clicked on. My female mdoel is taken ddown to her lowest subdivision of 200,000 ploys, then I make the z sphere rig. Aftward and click bindmesh in the rigging tab. Then when I click Move and a sphere, in order to check how my rig is working with the model, when…
I want to create a simple command, that will take the selected components and align them to a point under the users mouse, limiting the movement to a single axis. This can be done in default Maya but its cumbersome and involves multiple steps: * Select components to be moved * Activate the axis they are to be moved along…
Thanks for the kind words guys! Raiskul: I'm actually using Max. I think the reason you think there is missing wires is because I have a few N-Gons in there I hadn't taken care of yet. So here's the finished base mesh that I plan to take into Z-Brush. (I plan on exporting it in pieces and putting them in layers in Z-Brush)…
I was interested in it as well - but hesitated when they decided to charge for alpha/beta access. Went from being a DayZ competitor to a DayZ knock-off in my mind at that point. Also - Having read interviews with both rocket and Sergey, and having combed through both of the forums a bit - I definitely have significantly…
In response to 11: Changing the hotkey for Undo should also affect the Unwrap UVW editor. If it doesn't, that probably means that you have the same key assigned in the Unwrap UVW hotkey section. I'm assuming you re-mapped undo to Z. By default Z is set to toggle "Zoom" mode in UVW editor, so that will override the main…