TRION WORLDS www.TrionWorlds.com/careers SEEKING: SENIOR ENVIRONMENT ARTIST for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person…
Hello fellow Polycounters. I just started my senior year and now we have come to the class were we must make something that be on are portfolio and reel. Here is the concept that I'm working off of. I don't plan on following the concept 100%. I mainly picked this to brush up on my hand painting skills. Here is what I have…
Hi! I'm making this game with my brother (another fellow polycounter) and we just wanted to share the development: http://knittedpixels.wordpress.com/defenders/ It's all in XNA and it has some prerender models and some photoshop love is still in early beta, but we'd love to hear some comments. you can also follow us in…
Hi Snader! Thank you for the crit. The division icons that you thought were most recognizable are actually the starting divisions we'll be using for our initial release. We are still in the process of refining the others and designs are likely to change along the way, we will certainly take your feedback on board. For…
As a fellow lurker, I appreciate you posting. Thanks for the inspiration. Are you interested in feedback? If not please ignore the following: In the 2d work your rendering and lighting are well developed, but there's some roughness in how facial features are laid out. If you put a little more work into nailing proportions…
Hi everyone, It has been quite some time since i've posted anything here so here we go !! with fellow Lukas Hajka and bunch of other talented people, we built Grace for MacinnesScott. Full Credit All the following screens and videos are directly from Unreal Engine 4. Runs solid 90fps on HTC Vive with the help of GTX1080…
at the moment everytihng has been unwrapped prepeared for texturing. im following a milestone chart to keep tasks organised but will eventually to texturing yes. i will aim to create a seamless one that flows from one piece to the next.
@sacboi thanks my dude <3 Always appreciate you. Saw some tutorial for getting tiles to follow a spline in Designer, so spending time making my own version. This is bare bones wip. https://www.youtube.com/watch?v=Lok8cb47lCI for anybody who wants to check out the tutorial!
So I decided to install Max 2011, I got via a gift from a friend. :) . I chose to do this because I found that there is a greater abundance of tutorials for texturing for Max then Maya. And also because I think the modeling community overall on the internet favors Max and I find it difficult to get a lot of Maya help so…
Hey all you fellow polycounters time for some sculpting. Since the begging of this quarter at my school I have gotten into the habit of doing a sculpt everyday. They are finally at the point where they are starting to look ok so I decided why not share them with the internet.:shifty: Anyways here is 4-12-2012 I been…