I really like this. The only thing that bothers me is how much light there is from the door. It looks as if there is a light next to the door that is illuminating the doorway and the staircase, but there's only a small window on the door. The lantern doesn't appear to be the item lighting the door either.
@Elzy, thanks for the advices :) + I took a look to the Door Problem with my badass blockout, and a sunlight system with octane render ... With the door wide open we're missing the other window spot ... But supposing the door is a sliding door, we can adjust the position of the light beam easily ... :)
I sort of tried that however rather than one big alpha I made a number of 'flame' alphas in photoshop; im modeling a gothic arch door and I want to create embossed flames around the edges tapering inwards. As I said the door has a gothic arch shape at the top so i'm not exactly sure how I would paint an alpha in photoshop…
Currently, I am stuck at doors because they don't "fit". They are kinda too big on the inside and at the angle to fit, but then I have problems elsewhere in the interior, so it is a constant back and forth of figuring things out and trying to fix them. If they are not that big on the inside, then I have a hole here between…
Door seems a bit off in a few ways: Proportions seem askew. Door appears to be too wide. The level of grunge is consistent across the entire door, which is a bit uncanny. Presentation of the door (the lighting) is not complimenting the form. Metally bit doesnt read as well as other materials in the scene.
Hi Buzzy, Thanks for your reply. For my car idea I also want the doors to fall off (side doors, boot door and bonnet door) and inside of the car one seat for the dirver with a searing wheel (like a stunt drivers car). Could I still do this with 2000 triangles?
Hey guys, im modeling a door off of a concept by razorb. im having a hard time figuring out how to model the door. At first i thought about just cutting on a plane but it all comes back to the circle im having issues with. Ideas? Im starting to think best way would be to spline out each side of the door then extrude it to…
God, so today I tried to learn some Mudbox. The results was so horrible so I'm not going to post it here. Instead here's some subpar scifi doors. Sadly I have big problems with detailing them out. Not really sure what to put on a door really.. a door is a door..
Got into experimenting with the door, blocking in the main shape, no details as of yet. This one has three moving parts, where the lateral ones latch into the the middle one when the doors are closed, and move out in an unlock sequence to remove the middle door column. Seemed like a prudent door for the control bridge of…
I think the major thing that is throwing off your scale is that the door to the pub looks to be about 10 feet tall at most it should be 8 feet. Unless you want a crazy castle door feel in which case you need a bigger door :P Try putting the guy in front of the door and see how he fits.