this time not my engine but my model and texture (63072 triangles) http://www.renderhjs.net/bbs/flashkit/sophie3d/ (screenshots from the flash engine) http://www.sophie3d.com/website/index_en.php though even I have to say that this text is very unclear and sounds more like a marketing construct. From how I see it: - can…
Hey all I recently got to do an art test for NetDevil (a local game company I have been trying to get a job at for years) and unfortunatly I failed the test. So in an effort to improve the model and possibly resubmit it, for the hell of it, I would like to get as much feedback on it as possible. The requirements for the…
Hey guys, Been a while since I've been on here... but decided to post up some wips.... This is a character for a possible 2D Side Scroller been toying with for a little bit... Texture is meh, and needs some work, but just throwing this up for some lovely polycount rape... -2124 Tris ( 4110 w/ edge marking.. still unsure if…
These guys have pushed VR to where I always imagined it. It's still in development but what they are doing corrects some of the shortfalls i've always thought VR had. Okay, it's not even classed as beta yet but what they're doing in levels of physical interaction and projection on the real world looks amazing. I've been…
I'm a programmer by trade, but I've been creating low-poly 3D models for a couple of years for a game I've been working on. I just published a demo of the game to reddit and got some feedback from other gamedevs, and the general consensus (4/4 people who replied) had concerns about the art style, but couldn't put into…
Hi, my names Alex Tabone and I'm 3D Artist with 8 years of experience 3D modeling with knowledge of both the Game Development industry and the Architectural Visualization industry. Portfolio: https://www.artstation.com/alextaboneDemo Reel: https://vimeo.com/278401510Password: 3D Modeling To contact me for contracts,…
Hello there!!! Here my last UDK project (It's the first scene I do in UDK). you can see the video just here : http://vimeo.com/41386165 And here you can see the pictures in my web site : http://lucashug.com/scifi.html Thanks to Jason Crowe for mixing the sound!!! Thanks to Gaetan "Gosss" Montaudoin and Chris Albeluhn for…
http://www.gametrailers.com/viewnews.php?id=4115 The idea is simple and makes sense but one thing that erks me, DVD's don't have to be re-reviewed when they add scenes not shown in theaters and don't have to change the rating on the case to reflect whats now inside. So then why would game devs have to show them everything…
Hello. I would like to use quad tessellation in my Unity3d project, for example I have got the simplest plane mesh and horizontal slider with tessellation values, here is tessellation scale=1: and with applied custom tessellation shader I could have this one (tessellation scale=2): and tessellation scale=4: etc. I read…