The film made a $260 million loss - which is quite frankly absurd. Whoever game a film a $350 million budget needs their head on a chopping block, because in order to break even, that means around 80 million people need to go and watch it...
Decimation does a great job, but since it's not yet available for ZB 3.5, you'd have to bring the OBJ into ZB 3.1 to do it. But yeah, Decimation Master does a great job too. I've had MeshLab crash on me too many times.
Psyk0 -- Not to rain on your parade, but did you use this as ref? http://gnomonology.com/tutorial/350 I know human anatomy is human anatomy, but there are some striking similarities on how it was modeled and which parts you chose to show/occlude. Just wonderin'
What you want it for? I have 22" Samsung 226BW, its 2ms and up to 3000:1 contrast but its TN panel so the color might be off and view angles suck. Costs around $350, cant complain too much.
Holy cow. That looks amazing. Makes me wonder what, if any, response Pixologic is going to come up with, seeing as how I already own ZB 3.1... I wonder if the price is going to stay as competitive and what the min req specs are.
Does anyone know of a work flow in ZB3.1 where you can do a high poly sculpt and do your UV's later? I thought i could import a low poly mesh and use the morph tool, but that didn't seem to work. any suggestions? is this even possible in 3.1?
Personal Study inspired from amazing concept art "Cyber owl" by "Konstantin Maystrenko" Low poly model, tri count ~35K, two 2K, one 1K size map used for character, gun has separate 2K size map. here are additional images. Thanks and all feedback are most welcome.:)
Made this some time ago, not exactly what you want as the movement needs to be done by hand, but perhaps it helps. It requires a face selection in an unwrap modifier. edit: added a center button to move the selection by whole units to have its midpoint in the 0-1 range -- move uv'sfn F_moveUV movePos = ( if selection.count…