@Benjammin i did some quick test: at 32 million triangles voxel and surface sculpting shows a tiny bit of lag, but still very useable at 128 million it is laggy enough that i consider it not useable (though you could if you really had to) I have a 3090 GPU and 64gb ram, and this is 3d coat 2024.13 I have no idea how this…
An evolution of the demoman in tf2. love a couple of the early concepts they had, but as pointed out they did not seperate him out fully within the game. http://www.teamfortress.com/post.php?id=1783
Ok, so I definitely hit a wall. No matter what I try I cannot pass uScreenTexCoordScaleBias into my function once i'm trying to do it in the diffusion subroutine instead of albedo. I'm sure it has something to do with the way I wrote the macro because I don't really understand how macros work... Either way, here's the code…
To accomplish this I've set up a popup form that runs a set of scripts that: 1. Set the Coordinate Rounding to "Fixed" 2. Set the Fixed Increment to one of the following values: 0.125 = My modeling snap setting, I switch to this when not UVing. 0.03125 = 1 pixel on a 32 x 32 map 0.015625 = 1 pixel on a 64 x 64 map…
The author of Boner3D is also the lead developers of Leadwerks game engine. On his blog he explains http://www.leadwerks.com/werkspace/blog/1/entry-1273-an-experiment/
What is the desired outcome of this? A book, an infographic for easy sharing on Pinterest, Twitter etc.? https://xkcd.com/1273/ If it's an infographic I'd like to help design it, it's an opportunity to learn a lot.