hey! since i have been doing more and more collabos with different artists latly i felt it was a bit unfitting to post all those stuff into the "rocket&madshock" thread. so i hope it is ok if i create this little thread just for my own concept, texture and promo work. some concepts i have been working on latly a lion set…
Hi, so for Unreal 4, I changed the axis of 'up' in Maya preferences to be Z. Now, whenever I use the tumble tool (Alt +LMB (Drag L/R)) it acts as if i'm doing Drag Up/Down. It's working on the wrong axis. No settings in the Tumble Tool Settings seem to help. Any suggestions? Cheers
I finally had the chance to put together a proper demo reel with content from current and previous projects. This reel is not for applying to positions, but to showcase what I have done so far. [ame] http://www.youtube.com/watch?v=0AAoTSZYcL0[/ame] Feel free to jump over to Tucho's thread where he shows some of the…
We are very excited to announce that Polycount has teamed up with Marmoset to host the annual Polycount Meetup. Weve booked an awesome venue and plan to make this years meetup the best yet! Venue: John Colins - http://www.johncolins.com/ Location: 138 Minna St, San Francisco, CA 94105 Date: Wednesday March 4th Time: 5:00…
Thanks guys! I'm happy to say that the videos from the Art Direction Bootcamp 2015 are up on GDC Vault for your enjoyment: http://www.gdcvault.com/search.php#&category=free&firstfocus=&keyword=art+direction%2Bbootcamp&conference_id= It was very humbling seeing so many people with a passion for art and games show up. We had…
** UPADTE/FIX: As a work around, You can just save right out of photoshop. ** Im having trouble exporting my maps after creating my textures. I tried to export the first time and all I got was the Albedo exporting. Now nothing will export. I have ran both Photoshop and Quixel Suit as administrator. Tried exporting as 8bit…
Posted this a few time in the WAYWO thread. Posting it here since I'm getting close to finished and need some feedback. Its a prototype Soviet assault rifle build sometime in the 60's. Its got some modern looking features; bullpup, Bakelite plastic exterior and an ejection system similar to the FN-2000. The base textures…
So Maya's paint vertex color tool has an export option, which doesn't have fill texture seam option, but more detrimentally, only exports vertex colours, not face colours; it averages adjacent face colours an exports that value as the vertex colour. So i've been googling like crazy and the only result i get is this:…
Or rather, is consciously trying to adhere to it still something people keep in mind? This is actually a general technical question, but since the techical talk forum has been divided into subforums pertaining to specific applications, i figured I'd post it in here though it obviously pertains to any software that…