I think it is broken in 2014, haven't tested but reb never distubute the real code, but instead the compiled python bytecode, which is dependent on the python version. And Maya 2014 uses python 2.7 while all earlier versions are still on python 2.6.4 or earlier. It could likely be decompiled back to normal python code to…
char modelled in maya 2014 in 3 days finally getting the hang of maya, still prefer max based on conceptart i found online a smoke grenade i made in max 2014 about a week when i had time between other stuff left and middle are lowpoly (1850 tris) right is the highpoly (18k tris) started a car but atm no time to finish it…
Hi everyone while installing textools i am getting error and it is telling me to install it manually i copied textools folder to C:\Users\Adarsh\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts and icons to C:\Users\Adarsh\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\usericons and i drag the install max script to…
Hi, I just installed 3DS Max 2016 and opened a tree mesh I'd been working on in 2014. There is a lot of aliasing and blurriness in the needles texture. I know it's a 2016 issue as it looks fine in 2014. Any ideas about what's going on? Attached are relevant screenshots, the second-last one being the tree looking fine in…
This is correct. We have verified that Autodesk changed some things with the FBX 2014 SDK that causes horrible breakage of normals for Toolbag's FBX file loader. For now you will need to use a version 2013 or earlier of the FBX exporter. Moving forward the FBX 2014 issues are already resolved for the upcoming Toolbag v2…
V&A GAMES EXHIBITION - LONDON Videogames: Design/Play/Disrupt ***LINK to V&A*** Opening on Saturday, 8 September 2018 Videogames: Design/Play/Disrupt Explore the design and culture of contemporary videogames This exhibition provides a unique insight into the design process behind a selection of groundbreaking contemporary…
Time to dump ALL THE THINGS! My art has transformed over the years, and it's good to see the transition and overall improvement. Now I have a new base to stem from. Edit: Yep I will live with that major typo. Typo Fairy strikes again. March 2014 July 2014 September 2014 Ongoing: Yep I have a lot of work to do. Feel free to…
and some more stuff got released to public, some of my work presented at this years GTC (nvidia's conference on gpu computing) http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf…
I think monster might be onto something. I think they fixed that in 2013 or 2014. We went from 2012 where it was happening on a few custom rigs I had experimented with, but when we jumped up to 2014 it didn't happen when I recreated the same setup. I wish I still had the files so I could test them out in 2014 and see if it…