Here is a quote from the about link on polycount. "To offer 3D videogame artists the best News & Resource website possible. Every decision, every update and every move we make internally is with our communities best interests in mind." The main focus is games, but it is also for people who are willing to take critiques…
Good calls. Got it to work. It was specifically clicking the thumbnails and when to use Ctrl that was throwing me off. What is the difference between Ctrl-click and Ctrl-Shift-click? Thanks much for the help. I was scrambling all over Google, CGTalk and 3D Buzz for help, and Polycount is the only place I found help... at…
Hello all, We've been preparing a white paper on normal mapping. I thought it might be of interest to you guys and answer some interrogations you may have. Let me know what you think of it. I will most certainly follow this polycount thread for a bit.…
http://wiki.polycount.com/NormalMap Normal maps are complicated at first, took me a long while (and a lot of excellent posts on polycount) before I really understood them, so don't worry if it seems like a lot to think about. Yes you need UV's. Think about what UV's are (2d mapping of your 3d object) and what normal maps…
that's a really really cool maquette. But looking at it something seems wayy off to me. For one, a person couldn't fit in that mech. The proportions seem really off mostly in the legs and arms area. Its pretty fucking cool. but i would not pay 840 for it. I sure there are plently of polycounters around here who could do a…
Good evening Polycounters, I'm a Midwestern 3D aesthete and I'm a bit of a mix of programmer as well. I saw recently that Valve prepared a call to arms for content creators to make skins / content for Dota (presumably because the game is at it's lowest population in years). Currently working on Grimstroke, I'm looking to…
Hello Polycount, I am new to 3D modeling and I just got Zbrush 4 pretty recently. I just finished watching these Zbrush tutorials: http://www.cgarena.com/freestuff/tutorials/zbrush/pixozbrush/ And they were very useful, they familiarized me with the interface and what I can do in Zbrush. But now that Im familiar with the…
Yo! I haven't been around Polycount since 2015-2016. But now I'm back! (Late 2018 ~) Gonna try to start update this sketchbook again. Current occupation: 3D Artist Student I really wanna try to step up my game, develop my skills as an 3D artist and 2D doodler. I will use this sketchbook to post speed models/sculpts,…
Just wanted some clarification: How does the workflow in Zbrush look like? Is it starting with dynamesh,when done with blocking stuff in - Zremesh, project details, and then subd - sculpt till its finished giving details etc - polypaint - then drop to lowest subdiv and get texture-map. Decimating the highpoly and importing…
Good Day, I've been working with 3D(3ds max7) for awhile now, but unfortunately not long enough... I am trying to make a torso for a low poly character, but I have this problem. I have done tutorials for Roughing out a torso.. then later Smoothing it with for example Turbo smooth which blows up the polycount I was…