Hi, your hard surface workflow is obsolete, now artists use the rounded edge shader (aka bevel shader) of Blender Cycles 2.79.1+ (free) or Modo, VRay, Houdini and Redshift because it works with every topology so you can use substract booleans modifiers everywhere and it works great with text too. The meshes gets rounded…
Oh, and to actually contribute to the thread: I'm someone who kindof publicly/obviously struggles with balancing art in my life. I by no means have this down to a science, but here's what gets me results: * Immerse yourself in things you find inspiring. I try to consume media based on what's impressive to me more than just…
I would recomend to aim for those models uv'ed/textured and game ready. Post screengrabs on forums, discord art groups and get as many eyes as you can to see your work and feedback it. There good free tutorials on Youtube from Tim Bergholz for beginners with whole process. Since you aim for making worlds, get a small…
Been on vacation for a few days now I'm back and feeling all refreshed! Anyway here's a tiled brick texture I came up with for a project I'm working on. Its not spectacular but not too terribly bad either. Mostly just a pattern in the shade of the brick. It looks like when they constructed the building, the brick mason…
In the tire example shouldn't there be more polygons in the silouette of the lowpoly wheel? I mean I can still count the sides no matter how detailed the highpoly mesh is. Anyway, I'm in the same position as Dio. I have made some low-poly characters and a few highpoly (that looks terrible, but anyway) so I have some…
I just started working in Maya like three months ago. I didn't read any tutorials, a friend just showed me how when you press spacebar you can do most of the stuff you need to from there. So I start an average male human character in order to get used to working with Maya, I don't even know what the fuck the attribute…
ah yess!! finally got my way through passing over maxscript values to flash and the other way around. Now I can really send data back and forth :D I need this so that maxscript reads out the files in the customizeable /scripts (int the MZP file you can customize) and sends it as array to flash besides this I finally got a…
Have you seen this thread? https://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial/p1 it's a bit old by now, but has some good example images and whatnot. I can't vouch for it all being relevant to current workflows however. And this one about decal texturing techniques from around…
I've never had training or mentorship as a character artist. There are a few key moments where I've improved though; video tutorials, going out of my comfort zone to learn more about software features (zbrush has a lot of buttons, use all of them), and seeing how other artists worked; either examining their work and…