So I have been looking some stuff, and can't seem to find anything on how to convert a horizontal cubemap layout into a horizontal cross like what UDK supports. I found this http://www.cgtextures.com/content.php?action=tutorial&name=cubemaps but the script seems to miss one of the squares (I'm guessing an error as this is…
The cast got together and read through 2 scripts that never made it into production at a convention in Atlanta recently. This is a couple of videos showing that event. Press play and close your eyes and sit back and giggle.…
I was wondering if there were any tools like UV deluxe but for 3ds max, I love a lot of tools max has but there are somethings that really annoy me about it like their straightening tool and lack of tools to help align mirrored UVS, so just curious what are some of best plugins for Max's UV editor?…
Is that what you referred to ? http://www.scriptspot.com/3ds-max/mcg/mcg-arrange-objects I tried to instal in the scripts folder, and run as script but at first id didn't see the nI select all and I loaded but gived me error ... I am not sure how I can procede? I am stuck at the cloning part .
Aaaah! in this case have a look at Transfer Attributes, you can surely check if your able to transfer the UV sets, if this doesn't work i may be wrong but there is a script called Poly UV Transfer at creative crash, im pretty sure this should help you out. Link: http://www.creativecrash.com/maya/script/multiple-uv-transfer
Wow, Walterlow, that's incredibly appreciated! Unfortunately when I tried to run it, I get the following error: "Unknown property: "pos" in $selection" I copied your script and saved it as a .ms file then selected all of the biped bones and hit Run Script. Tried selecting the keyframes themselves and got the same error.…
Yeah that's actually what I wanted throttlekitty. No worries Seehr, the more knowledge I can get the better! Any scripts you guys would recommend would be awesome too. Maya is awesome, but a lot of the scripts have so many practical applications that Maya just doesn't seem to have. Thanks again guys for all the help! :)
Thank you guys for all your feedback! Some good advise there - really appreciate it. @Tenchi: To model the hair I used GMH Mel Script ( Geometries to Maya Hair Script) developed by Phung Dinh Dzung, which converts geometries hair patches to Maya Hair As for the shader I used Pavel Ledin's mental ray hair shader
I usually try to get most of it done with autosmooth, picking smoothing groups by hand feels like a waste of time... You could also check out this script: http://www.scriptspot.com/3ds-max/scripts/hard-soft-edge It adds soft/hard edge functionality like Maya has, it's a lot easier to work with I find.
You can start with this maya script: http://www.creativecrash.com/maya/script/tdarrangecircle The rest involves adding support loops. So you have your flat circle, select it and bevel it in to create a support loop for the inset: In modo this is done in seconds. Some more tips:…