i think you are putting a lot of eggs in the "we are going to have gameplay so good people will play it despite it looking like shit" why are you so sure that the game play is going to be that original and fantastic? heres my guess as to what will happen you on our forums: yeah i have 2 coders that are going to make it the…
+1 for everything Stinger88 said. You'll want to stress graphic design, art, and animation. Having some programming knowledge (which you'd probably pick up anyway) is also incredibly valuable. I'm a UI guy and went toward the coding end. It's really easy to switch industries (if you have to) and finding a job has never…
Alrighty, some awesome news :) First - New dev diary [ame=" https://www.youtube.com/watch?v=cSoxzXy-JLI&feature=plcp"]WARFRAME Dev Diary #3: The Warframes, Part 2! - YouTube[/ame] Second - CLOSED BETA HAS STARTED! So far we're sending out 500 codes to random people who have signed up. I'm going to try and get a chunk of…
Starting with a goal of "I want to make games" is probably too lofty an ambition for where you currently are now. You could easily get discouraged if you run into a simple code problem, script syntax errors, art not looking 'right' in whatever engine. There are so many things that go wrong when working on game stuff, it…
I'm happy to see this independent game get a release. [ame=" https://www.youtube.com/watch?v=pjdQJZBGKQY"]http://www.youtube.com/watch?v=pjdQJZBGKQY[/ame]
Issue I'm trying to composite a bunch of grunge details together. However, my final result looked almost... empty. It's as if almost all of the detail I added just didn't show up. I thought I hooked up the nodes wrong. I hooked up the nodes correctly, but I still had this error. Normally in substance designer I can take…
I don’t think it comes in 24gb, just 16gb. Which should be plenty for 3d art and modeling. It’s sometimes nice to have some kind of constraint rather than like unlimited resources so that you know that what you’re building is also optimized as well.
Hey all a question that i ask myself for quite a while now is, what is the purpose of Point Rendering? Is it a representation of Vertices or some sort of Debug visualisation? Thanks for any light you can shed upon this mystery :icon3:
So, I've started this new project consisting on creating a 2D illustration (without purpose in mind) to then recreate it in 3D. I've made this first illustration, I'm currently turning it in 3D and thought "Would'nt it be useful to have feedbacks on it to improve ?" Of course yes, so here we are ! What do you think ?