Hi everyone! For my latest script, I decided to make a tool that will automatically map, unwrap and layout the UVs of your polygon mesh. The uv seams will be generated from either your object hard edges or a custom surface angle if you choose so. This script can be very useful while modeling to quickly generate UV shells…
Hi Guys! I just read about garbage collection and it seems "OK" that maxscript reserves more and more memory with every script-run. BUT i wondered why this small scripts counts the rollout numbers up and up... Script:( rci = rolloutCreator thename "test title" rci.begin() rci.end(); print rci.def) Ouput after 1st…
This can't really be done without an evolutionary algorithm of some kind - at least not in a way that gives you branching and some sort of physical plausibility. It's not practical to implement that sort of algorithm in designer (it is possible) because each growth step must feed off the previous growth step and the only…
I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…
Sorry for the delay. Got caught up with some stuff, anywho here it is. I've included a GUI version of the script and also broken down the script into individual scripts to throw into marking menus and add to hotkeys. Download Here. Installation: 1. Download the .mel file. 2. Place it in your My Documents/maya/scripts…
Hi, my name's Henrique EdMX montanari and i m a rigger and animator. I wrote a facial script with blendshapes based. I think it can be very usefull for you. I m also working on a facial script wich has almost no blendshapes. If you have the shapes already, i thnk i can do it pretty fast. My website is…
I've yet again productively wasted my time and made a little PS script that compiles and saves color, normal, mask1 and mask2 targas from the current PS document. The layers/folders have to be named appropriately and be on top of the hierarchy (click on the Show Proper Names button in the script dialog for more info).…
This is actually my very first personal Unity scene and project, but because I am just learning Unity3D I created a scenario and experiment rather than a real or complete game. My basic ideas were to do something in unity that I know how to do in flash and just to play with a theme that I like (grid based board alike game…
This actually works but you have to do a few things first. 1) Instructions: Go to path "C:\XXX\Public\Pixologic\GoZApps\Maya" Locate GoZBrushToMaya.mel, copy and rename the copy GoZBrushToMaya.mel.bak Open GoZBrushToMaya.mel, replace this section: // GoZBrushToMaya requires Mental Ray plugin. if (`pluginInfo -query -loaded…
ok, well the documentation for photoshop scripting is not the most user friendly (at least for a numpty like me) but there are sites like PS-Scripts and generally googling will turn up results. The docs are in the the photoshop folder there are some pdfs with the various classes and so on which the photoshop scripting…