Hi, I hope all is well with you! I have a new idea for a social networking app that can allow users to reach popularity by posting various contents. I want the design to be futuristic and captivating but simple to use. One can post picture, videos, feelings and thoughts and they can choose to make it anonymous or not. All…
Hey so I know you want to keep moving forward doing characters and you can certainly get better doing so however keep in mind that it will take you a lot longer since you won't be focusing on anatomy as much as you would be if that's all you concentrated on improving. I went ahead and did a paint over on your face because…
UDK standard material can be very easily recreated in Maya, just take a look at their UDN and CustomMaterial page, you will see they're using a basic Lambert term with a Phong additive for Specular. Transmission is also written there, which is a simple Lerp outside of your diffuse. Emissive generally speaking, is a simple…
i honestly only had one that really worked well. the old samsung slate. it was small and a bit clunky for its screensize. but it worked great. i tried a few things, the surface pro 3 was my last attempt on that topic. but it never came close the lack of a wacom pen was one thing. but for quite some time you couldnt modify…
Despite significantly weaker modeling and UV tools in Maya? I starter using Maya few years ago while I was learning in best (then) Polish 3D animation school. I used this software for 2 and half year, including year as professional artist. Then Blender 2.63 with ngons came up and I starter learning it and I was blown away…
Ahh thanks for the opinions. A mask texture seems like a quick and easy way to do it without having to fiddle with all that engine specific stuff. On a related note: I am currently trying to implement a similar effect with GLSL in the Sauerbraten engine and I can currently think of three ways to implement it in theory: 1.…
Also, a bunch of other recommendations, most of the games mentioned are of the 1991-1995 era, and ALL of these (except battlezone) use a standard VGA graphics mode as default, so if 256 or 16 colors is not your thing, then ignore this list entirely: Out of this World (Another World for you ZED sayers) Nethack 4D Boxing The…
I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas. The user can customize the number of tiles generated in both axises and change the random seed to…
Try using the very first uv channel (index 0). In Unreal, tangents aren't generated for all uv channels by default so anything other than index 0 will show wrong. If you must want to use other uv channels for normals, there is a node to generate tangents for them. Its a material function, called derive tangent basis. You…
I should have first asked what you're wanting to accomplish here, I should mention that I've never actually used this node so I'll check it out when I get some time. I do see this other example of how to use it. If you're wanting to preview the steps in your shader network, each node has an S icon at the top that will solo…