I used this tutorial to get the animation to work. [ame=" https://www.youtube.com/watch?v=txEfdJX_xpA"]UDK Character Animation Tutorial - YouTube[/ame] I got the animation and character into the main screen. However how would I link the animation to the head and armor pieces which are 2 seperate objs?
peanut™ Alex Galuzin Pretty much nails it in this 4 part video tutorial series, definitely worth taking a look at. [ame=" https://www.youtube.com/watch?v=3eDjhOtiyuo&list=UUHuzwCBMsExSsORBmDzhGYA"]UDK: Lightmap Basics - Introduction to Lightmapping with UDK Part 1/4 [Tutorial #18] - YouTube[/ame]
summary of the EVE tutorials: "Congratulations! You have received your first <insert item>. Here is how to equip this item to your ship. First you need to train in the <appropriate skill>. <appropriate skill> will finish training in 1 hour." and you are on page 3 of 6 of the tutorial for that particular item type.
Post an image of what you have now. Maybe someone will be able to identify what you arent doing correctly. That being said there are a bunch of tutorials online how to sculpt faces.. [ame=" https://www.youtube.com/watch?v=LW3rYlS8X4E"]Sculpting open eyes in clay. Sculpting tutorial. - YouTube[/ame]
yea thats the video that I learned it from i think when i first started learning susbstance if you can you should watch his other tutorials, really useful and he explains himself very well. he did a whole tutorial on just the PP which is neat
Actually if you use a trigger that has aim to interact it will be activated before another trigger. I used this to create a simple kismet setup with a drawer and takes out a box. I also created a pretty in depth tutorial if any new users want to try something like this. http://ianowen.net/#tutorials
Toolbag supports name matching similar to Painter, so in general you shouldn't manually set up the bake groups. Use the quick loader to automatically set up bake groups based on naming conventions. See Toolbag Setup section of this tutorial: https://www.marmoset.co/posts/toolbag-baking-tutorial/
cg academy had a great tutorial from Paul Neale on rigging and his personal site has some good stuff also. http://paulneale.com/tutorials.htm I havent been through them in years but the tutorials that ship with max used to have some great intro rigging and uv stuff.
Here's another one for UE3: http://stephenjameson.com/tutorials/lightmap-uvs-tutorial/ 32 x 32 pixels can be fine depending on the size of your object and the amount of instances there are and how detailed the shadow information needs to be. Light maps do add up after a while even at such small resolutions.
Yeah thought that would sound like that, did not at all mean to come of like defensive, thought you might have had som other way of doing it. yeah thought hp would be a better start. But yeah that tutorial is in my mind. And made an erlier try at it and turnd out to similar to the tutorial.