Thanks Eoq, will do! :D Muscle day! So much crap going on, it's hard to keep track. I was convinced that the hands would be harder to learn. I WAS WRONG.
How exactly is that trigger going to work? Do you crush three fingers, or grab it with the whole hand? In the case of the latter, then why does it have finger-grooves on the handle?
Hi I am a max user learning maya. In Max I can explode my UV's to UV-islands based on smoothing groups. How do I do this in maya? I am using maya 2017 where is the function for exploding/separating uv's based on hard/soft edge? Cheers, thanks for the time.
hey guys this is my second piece in zbrush, im still learning and getting the hang of it. this is what i have right now. i def need to work on the hands more. thats noted lol
Hi, I'm starting high rez modeling for the first time and i got a question. How do these shapes were done in halo 4 ? Do the bigger one are modeled into the object as same mesh or are they floating geometry ? I think the small one are floating geometry ! I tried to model those shape to train myself and wasn't able to ...…
May as well just bump this old thread, the color picker now is great for anyone who's curious! For those who might know: Is there a hotkey for the in-app color picker? Can't find a list of hotkeys/a place to change keybindings, and nothing I'd assume to work does. If it's not implemented, it'd be really handy for…
If you are looking for more tutorials on hard surface; Grant Warwick's hard surface tutorial is amazing https://vimeo.com/10941211 Also Arrimus 3D's channel on youtube is also great https://www.youtube.com/channel/UCSLLdTBwLMfTKWS56tOiQpw
Hey!My name is Eugene, I'm a Hard-Surface Artist, I'm looking for remote part-time job, freelance orders, and in 1 month I'd be available to work full-time and open to relocation to any place in the world Take a look at my portfolio: https://www.artstation.com/eugenethemodeler I also have FREE tools that can make you work…
Hello and welcome. I am DarkUnicycle and I am back on here once again. We had a few people leave us and we are needing to fill some specific spots. Our project is very simple yet requires a-lot of work. The project we are working on is Project Davyd and it is based in the 1497 time period. Now this game is in the alpha…