Animator (Posted 7/03/07) Goal: Animators must be highly skilled in the areas of rigging and animation. Additional skills in the areas of modeling, texturing, environment building, or script writing recommended but not required. Requirements: Character animators/riggers should have extensive working knowledge of 3DS Max…
Since the release of the first cinematic trailer in Nov 7 2014, I fell in love with Overwatch. Recently I’ve been playing and studying a lot of it and decided to do my own skin for one of my favorite characters: Widowmaker. Inspired by the amazing concept artist Kelvin Chan I decided to take one of his pieces and give it a…
Having watched Scott Robertson, Feng Zhu Gnomon DVDs and being a 3D Modeler for some years myself, I have to say that Feng Zhu puts it very simply done on how to sketch environments. Scott Robertson is a more in depth perspective drawing for detailing that you don't see often on environments and tend to cheat, such as…
This was taking into account his 140-160 of budget for a graphics card, because, if I look at the price tags, I have: Gigabyte GTX 750 Low Profile 2GB at 109.77 Sapphire R7 260X 2GB at 119.93 Gigabyte GTX 750TI OC 2GB at 136.65 Sapphire R9 270X Dual-X 2GB at 153.74 Palit GTX 960 JetStream 2GB at 195.22 Considering a…
We just released a new devblog on our site regarding hell www.tfuture.org/phobos We are still looking for talented people to join our ranks. Animators We need animators for our characters and our new monsters, but you will also play a major role when it comes to our cutscene and story stuff. This is a job for someone who…
I have used a Artz II (discontinued) series with only 256 levels of pressure and a Intuos 3 with 1024 pressure. The higher pressure sensivity is not that signifcant if you are only using it for 8 bit RGB painting. It didn't seem to make that much of difference for Zbrush sculpting either. Tilting is a nice feature, but I…
Hey guys! So this is my first post as I have lurked around for quite a while and have finally made an account here! So let me introduce myself, my name is Nicolas! I create work within Maxon Cinema 4D, Quixel, and Octane Render Engine. I am slowly transitioning to 3DS Max and Maya because I am a Game design student and…
Hello, I`ve been studying VFX in my free time, watching a couple of tutorials and so on. I bought 1 year subscription at CMIFX to get more materials and I saw a couple of new tutorials and I can`t see the difference between CINEMA 4D and Houdini (I know they`re different software, but what unique features do they have?). I…
CCleaner and Defraggler Keep your computer clean and defragged, free and efficient. Digsby Multi-instant messenger with Social Media and Email features. It uses a centralized login for all accounts. Executor and Launchy The two best command line launchers I know off. I prefer Executor as it has a bit more control.…
Hi, I'd just thought I'd chip in to say that Mari is in heavy use at every major US, London and Australian VFX / CG facility. It is also the texturing system that LucasArts are using on Level1313. LucasArts have a really nice workflow in which they use their in-game shaders in Mari so they have 100% WYSIWYG between Mari…