Ultimately piracy is a factor and probably always will be. There is an element of human nature at play here. The best social systems in the world try to work with human nature not against it. That's why communism in the Soviet interpretation was doomed to fail from the outset. It refused to see human beings as they are.
Thanks for all your feedback guys! I made some more changes based on your suggestions and I think bringing back the spooky elements really helped the overall look in the end. I'm gonna call this one done. Thanks again!
Ok i'll give it a try aswell. Here's a quick break out of the elements that needs to be done (probably skipped one or two, heh): Once you start breaking it down, there's sure a whole lot of things that needs to be done.....Won't be easy to finish it...
I would sculpt as much as possible on the bits that deserve it, like the rocks and trees, and then handpaint to get it as close to the ref as possible..... Looking at the ref, id also work out a strategy to get the grass looking gorgeous and 3d, as thats a large element of the scene.
I don't know why you would want to pelt that, probably just flatten map it and stitch a few sides together. Have you tried creating a cube, apply edit poly to it and then attach your object to the cube, then delete the cube element?
You can put any brushes you want to be there on start in the folder Program Files>Pixologic>ZStartup>Brushes And you can drag any brushes from the "Brushes" menu into the interface just like you would with other elements. Hope that helps.
This is looking great. The lighting and mood are really selling it. Its a pity the grass can't be a little more realistic. It looks fine at a distance but the foreground grass elements are letting down such a great detail ground texture as Dis said. Really looking for the seeing more :)
Hi, i like your work. Are you going to model a circular element on the floor or are you going to just texture it on a plane? For what are pipes are you thinking about make them modular? One time i have seen something like this:
Update on an element that I’ll add to the end of the effect. I’m considering adding a little random noise to the Y value of the flight paths but I’d like to flesh out a bit more of the aftermath effect first to make sure it doesn’t look too noisey.
Did anyone else think that there was a lot of scenes that were pre-rendered with ingame assets? I noticed a lot of added elements in those cinema scenes that seemed to be stripped off the couple of scenes they had of third-person in game. Maybe I'm wrong?