Oh definetly. A 30 year old guy enrolled in CCS(Detroit's college for creative studies) and I were the only ones to receive an A in our Maya class. At the same time I didn't learn anything from it and couldn't believe how people weren't grasping the concept of 3D. I definetly look at many of your guy's posts here on…
Listen to Cholden, he's rarely wrong. I think your stones are all too bubbly. While the mayan ruins are very old, they don't get rounded off as they degrade really, and most of the stones were made cut very precisely and flat. That's the top of Chichen Itza. The stones of the lower wall, while not being in any traditional…
On that note, unless you are really using a crappy computer, and if it is just for fun, I wouldn't worry too much about polycounts with that engine...so I would actually model stuff instead of using projectors. Learn to use .dds textures and clean your meshes up as best you can - but I've ran levels with animated…
u know.. u´r totally cracy hrhr.. and tell me.. how many polys do the tree hairs use hrhr ok but serious.. the side of the head looks too flat.. it´s gives the head a wired look i think.. kind of unfinished ?! and if you take a look at the hands from above they lack a bit of definition.. i don´t know if this is the aim bc…
Sorry to bump an old thread but it's unanswered and I have the same question. I've seen this same question asked a few places around the internet and never an answer, so I am guessing it's just the way it is. I am having the same issue, I think I will just have to export the model parts individually and reassemble in a…
Hi all. I'm Miguel and I am in a bit of an inpasse, professionally. I started learning CryEngine 3 and building up levels about one year ago, I've already had experience from high school in Photoshop, Illustrator and video and audio editting software. I then learned Maya from online classes. My portfolio is a big old, I…
Hello polycount world. Hello everyone who reads the record. There are different projects. That is something to work for now. I want to start with some of my work. The works are old. But if they do not, I would not be here) And I'll make small tutorials. Which will be understood by all. I hope)) Here we go.My first model…
Guys i tried to figure out where to settle this topic,i read the forum but i came to conclusion its here.If i wrong direct me plz. I came here to ask for help,our project Warcraft 3 Rebirth (modification of warcraft 3,in high definition manner) need an artist that is skilled in some image manipulation…
So, I've checked the demo out and...... some questionable design decisions :/ The interface is a real mess for a start and good luck trying to figure out what's actually happening during combat. Bah, the Japanese seem to be about 5 years behind current game design. They very occasionally get it right as in Dark Souls,…
Not too much, there are about two-three customization(trade in old gun for new one with new attachment) options per gun, about 10 guns and two different ammo types (the other one also being the currency of the game) Unfortunatley it's not as deep as S.T.A.L.K.E.R., then again the game is so linear I feel it wouldn't lend…