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It's been 2-3 weeks since I started with Zbrush. I watched DOZENS of tutorials. But in none of them...they explain how to fix Edit Mode - T When I press this thing...everything goes wrong. I watched like 4 tutorials about it to try to learn how to fix it...TO UNDERSTAND IT...I could not find the right answer. I know you…
Hey Alex, Here's my 2 cents regarding the modeling of the lighthouse. First off, get lots of references. Maybe you dont find that exact lighthouse but try to find references of similar objects. The process of taking a base model made in max or maya and putting in zbrush for sculpting is not necessary all the time. If you…
You can have completely polished sculpts in there, but if you don't have anything that answers the question if you can get that into a game ready polished asset then it won't help you much. Always look at your application as 'what do I have in there or what do I lack that will get me potentially thrown out of the race'.…
It crashes ? Unfortunately I only have 3dsmax 2011 and 2013 installed so could not confirm. Can you give more details about your system ? Ace-Angel, When using scene effect loader it seems max samples the scene just fine, at least the examples found in maps/fx/scene work and managed to do a modified version of the bloom…
Triangles aren't bad. They don't tend to subdivide well in some standard sub-d algorithms. They can cause odd topological distortions, which is why people go to great lengths to avoid them in their base meshes for high poly sculpting. If you're using sculptris or 3dCoat this is also a non-issue, as sculptris uses a…
This is another "it depends" scenario and depends on the game/platform/restrictions. Generally you don't want thickness across the whole model ever. a) The body and the clothing are thought of as a single mesh, so the neck of the shirt merges in with the body - or at least have the same topology here. b) The neck and loose…
Yes, but even that is a LOD method that assumes a base high-poly mesh with maybe 10,000 polygons. Even with that approach, you are limited to that 10,000 poly ceiling. What if you were using a Z-Brush sculpted model as the basis for that LOD instead? What if your reference mesh had millions of polys? The point of what they…
It depends what you want. If I wanted the studs to look welded/molded to the surface of that bottom ring and what you are making is a sub D high poly. I would make them floaters. It's not a hassle to cut them in as you have done either but I would have probably used less poly in doing so, making the cylinders just 8…
Thanks for the extra responses! I'm now feeling quite mixed about my cover letter in the fact that I may have missed a few things from it that I should have ideally included. So I am slightly bummed out by not taking the extra evening just to run over it to make sure I am happy. Its nothing negative but I think its lacking…