More design yay! New main door based on mass effect 1 concept art. I've been asked by several people why i havent shown many UDK pics yet. Wel I also need to render the scene in maya for a class, so I'm trying to kill 2 birds with 1 stone. Also several of these props will need to have their polycounts reduced and normal…
would it be possible to round off the edges of the boxes that arent touching edges of another box, so you get a chamfered soft edge look on the boxes, just swapping them in and out based on the logical rules of what its connected to. could make things look a lot more neater and interesting, like soft corners on stone…
That shack and pier look dynamite. As far as constructive crits the only things I would mention are firstly, the wooden crate doesn't look practical in terms of its construction. The side walls are set a little too far in for my eye. Second, The rocks seem a bit plain shape wise and a little more like metal than stone with…
Here's the final product. Wasn't able to finish everything I wanted to finish. I was going to add some more detail to the stone base, but ran out of time. I also wanted to add some fire for the torches and candles, but some technical difficulties prevented that. I added some PNG flames in Photoshop instead :) Overall, I…
It's not that obvious as it seems. It really depends on which engine you are going to use, and how often object will be repeated over single frame. From experience I can tell that for CryEngine3 it's almost irrevelant how many sub-materials you will have, unless you will be using highly repeatable objects like grass, or…
Are there normals on the wallpaper stuff? It looks kind of odd right now, especially the wall without lights in the first screen shot. Im not sure what they used back then, but when I imagine wall paper I think of it as being smooth. Like Keith Stone. Also I think the finish on the wooden table could have a bit more shine…
Haha well here is my failed attempt finished, with a new workflow definitely faster then my old workflow. Now I just have to make it look better. I will be doing a more realistic version of brick/stone next time which is what I usually do, cartoony is out of my usual figured I would give it a try though. Oh well haha. In…
Hahaha! Guess what, my friend - you are not alone in this project! http://www.polycount.com/forum/showthread.php?t=79836 I look forward to talking and making critiques on each others work! It looks like you are further along than me with your composition and setting. I am yet to have all that set in stone, but I'm very…
If you haven't already, check out the Laocoon group. It's the first thing that I thought of when seeing your model and it's unarguably an effective and striking statue. I also think that there's no way your statue would hold up if it were made from a kind of stone. You can't hang such a weighty piece to be supported by two…
I like everything about this exept for the presentation. Look at the concept, especially around the eye centerpiece, a lot of the color and light differences comes from the reflections in the metal. I would suggest that you add a cubemap and a texturemask to control the amount of reflection; maybe as an alpha to the…