This is a known issue with the DX material in 3dsMax. Transparency does not work properly for it when your viewport is set to "realistic" mode and only works when in "shaded" mode. :( :( :( The "opacity" checkbox is old information and should not have been in the docs. The only thing you have to do is connect a float value…
You misunderstood me...I know how to save default settings, but the 'set as default' button is missing in the Relax Dialog...or any dialog for that matter (stitch etc.) http://download.autodesk.com/us/3dsmax/2012help/images/GUID-AA932D5B-90C1-4CBC-880C-EB2861CBB0F5-low.png (image from the Autodesk online help)
In 3DSMax have only a Multi/Sub-Object material applied to the whole thing, and have different IDs set up and assigned to whatever you want. Remember to delete the IDs you don't use because the default Multi/Sub-Object has 15 IDs (I'm not sure, but they might show up).
Necro... I just had this happen...an easy solution is to delete the 3dsmax.ini (X): \Users\UserName\AppData\Local\Autodesk\3dsmax\20(XX) - (X)bit\enu\3dsmax.ini make sure you have your folder option to show hidden files...hopefully that saves some future WTF! moments...
Today I installed latest VSCode, and this is all working for me after first time setup. - I turned on "Python Server" when prompted, I believe this is a new method of handling autocomplete/linting? - I also turned on pylint, unsure if that was necessary. - Changed the interpreter to ...3dsmaxpy.exe - I am on 3dsmax 2019
http://www.topogun.com/betaform.htm By filling out the request form. I'm not sure if they(he) are letting people into the beta or not. Are you building a low poly around a high? If so which other apps do you have access to or use? If it's 3dsmax I can suggest a few scripts that help speed things up.
There is also the stand alone ivy generator for people not using 3dsmax. http://graphics.uni-konstanz.de/~luft/ivy_generator/ Both are insanely high poly, hard to bake down with the leaves, I don't think RTT takes opacity into account? So if you do this, do only the vines and put the leaves on separately in PhotoShop.
AFAIK the pose and postures don't work on Bip01, you will have to do it by hand (or using other 3dsmax tools). Work down an axis (probably her facing +Y), which I think is a 90degree rotation on Bip01. Then, just work off this as your main axis... if the rotation is 103*, the inverse would be 77*.
Just to clarify, rotating orthos is not "3dsmax workflow"! I've been using Max for years, and never felt the need to rotate the ortho views - in fact I find it quite annoying, if I accidentally rotate one then I have to hit Shift-Z straight away, whereas in Maya nothing happens. Hooray!
You might have better luck using the reaction manager, my head explodes anytime I go near the wire parameters dialog box. Mostly because the UI is so borked, oh and its a technical rats nest of bugs, but hey if it kind of works lets put it in 3dsmax right? heh