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3ds Max 2016, ShaderFX - Opacity not working?

polycounter lvl 5
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toastwaffle polycounter lvl 5
Hi! So I'm trying to make a Wind Waker-esque water shader using ShaderFX for Max 2016, but I can't seem to get the opacity to work. I've hooked the A channel of my chosen texture to the Opacity input:

http://puu.sh/iBEqT/3fd9d61524.png

But the part that's supposed to be transparent is showing up as black. The help pages I found say that you need to check "Opacity" in the Properties tab for the Material node, but that doesn't appear to exist for me, there's a Gamma checkbox there instead. What gives? :poly117:

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