[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS] So, I've recently been designing a small close quarters level, suitable for small team play and neutral Capture the Flag. The Level is very symmetrical, and features automatic doors, elevated platforms and…
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…
Baron Haussmann 0.4 demo Hello everyone, I want to share this Cryengine project with you. It is in progress, I do it in my free time. The purpose of this small demo is to show the SVOTI feature of the CRYENGINE. Keep in mind that it is an early version of the system, and early version of the demo. SVOTI means Sparse Voxel…
@japhir: thanks! i'm organizing something so hopefully i'll have to show soon. @sectaurs: duly noted my friend glad there's some more interest :} @wizo: haha nope i wrapped that image up in the standard lunch time minus the sandwich to mouth cramming. (45mins). and i saw your remake of the hexecutioner and i'll boost your…
Week Eleven Day 1- I finished creating all the modular house pieces. Then, I created the master material first in Unreal. Thanks to the tutorial provided by Sander Agelink, I learned how to set up some basic and critical parameters: https://www.youtube.com/watch?v=sJyEVqvOVmQ&t=780s Just remember to convert the textures…